EDIT: Update 1.2 released! This time we have a Runtime Module. Now you can make ivy grow inside your games in real time! Update 1.1 released! The new star feature is "Ivy Painting". With this you'll be able to paint with the mouse over surfaces and the ivy will grow after him. Very handy when you nees full precission! Here's the link to the asset store. https://www.assetstore.unity3d.com/#!/content/86134 Hello everybody! I am working in my first plugin for Unity, and it's, as the tittle says, a procedural modeling tool for ivy and any other kind of climbing plant. It's exactly what it seems, but here's a list of the key features for the first version: Key Features Spreads into your levels adapting the shape to the colliders in the scene. Presets system Normal mapping and PBR materials supported. Lightmapping UVs Optimize mesh function Customizable leaves mesh. Activate or deactivate branchs/leaves independently. Place by clicking in the Scene View. Customizable growth trajectory. Customizable branch shape. Customizable leaves position, orientation and size. Save mesh into project and creates a snapshot Seed based randomness The workflow would be like this: Choose the preset you like (included or created by yourself) Place the "seed" in your scene. Hit "Start growth button" and look how it grows! Make final adjustements for the final result. Click "Snapshot" button for save the generated mesh and use it as a regular mesh renderer. The project is almost ended (the first version at least), but I have no much time now so the release date could be at early March. I have enjoyed a lot developing this tool, and I learned a lot... So I want to say thank you to the Unity's developers community for all the information, pieces of code and support in general that there's on the internet. Thank you guys, you are awesome I'd like to read your opinions, suggestions and feedback! So, please, feel free to leave a reply, I'll appreciate that. BB!