[NOTE: Grand Theft Auto IV Model's, Texture's, Etc are exported from OpenIV v2.8, with a license] Grand Theft Auto IV, But in Unity3D v5.0.x!.. (Anyone who wants to help Develop this Public Game, feel free to ask!) Well, I have a Export Performance problem, in Developing my game, Whenever i Import everything into 3DS Max Studio, it is all fine, nothing is wrong, Easy as a lemon, But to Export it, i Must Export the Texture files Split into mesh/fbx and .dds (GTA-IV Exported texture format). And not because i want it, it just can't add the Texture's with the fbx i make. And this is really stupid because some Exports are massive and do have Split up Objects from 5 up to 150.. this cause's my brain to get hurt, but to be real, it's annoying to put about 700.000.000 dds files all on it's own into the right mesh and/or object. If there is any way to improve this, or simply 'if' there is a better tool, script, windows application, or whatever it function deserves it's operation at, tell me. Help is always welcome, just don't be a d**k oright?, thx Greetings.xboxxxxd PS: Picture's included of what the problem really is, to explain it visually.