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Assets [WIP] POSEIDON HD 2020 - NATIVE HD SRP

Discussion in 'Works In Progress - Archive' started by antoripa, Sep 24, 2019.

  1. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    I am glad to announce our new asset: Poseidon HD 2020.

    Fully designed for new Unity ecosystem (SRP HD, Job System, New Terrain System, etc) is our ultimate solution for rivers, lakes and ocean.

    Following just few features

    · PBR HD Shader

    · SRP Batcher compliant

    · Caustics

    · Foam

    · Foam Crest

    · Reflections

    · Tessellated

    · SSS

    · Multiple directional point spot and area lights support

    · Realistic GPU Computed Waves

    · Underwater shading

    · Motion vectors support

    · Full transparent queue for post FX compliance

    · Water Volume Removal

    · Advanced Physical Buoyancy System

    · Procedural Mesh Generator for rivers, lakes and ocean

    · Procedural Stamping for Real Time Terrain Carving for lakes and river

    and more more



    You can join our discord server for more detail from "Coming Soon" channel

    https://discord.gg/KCYFWGW
     
  2. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Reserved
     
  3. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Reserved
     
  4. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Greating from Unite 2019 Copenaghen.
    Here we are with a new feature presentation from our latest asset Poseidon HD 2020

     
    manpower13 and eaque like this.
  5. Twoonebe

    Twoonebe

    Joined:
    Mar 30, 2013
    Posts:
    174
    Hello Antoripa,

    I'm sorry I have to say that, but after the crash of your numerous beta assets, this asset will also die a dead like the other assets, including 10 years of beta status, no bug fixes and only empty promises in the discord

    RIP Poseidone
     
  6. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Hey... new video with more features
    Enjoy
     
    eaque, MostHated and Rowlan like this.
  7. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Hey... a more detailed preview of underwater in a new video

     
    Last edited: Oct 1, 2019
    Bartolomeus755, Hikiko66 and Gametyme like this.
  8. chrisk

    chrisk

    Joined:
    Jan 23, 2009
    Posts:
    698
    Hi, your water looks good. Basically I'm looking for a water solution that supports fast Screenspace Reflection, aka, SSR. There is only one water solution out there that supports it right now but it lacks many other features. I hope your solution also supports SSR. Regular reflection just takes too much time to render and it's basically not worth it in a real game unless you are making ocean simulation. Thanks.
     
    Last edited: Nov 28, 2019
  9. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,033
    Agree, Normal Reflection really isnt worth the rendering price...
     
  10. chrisk

    chrisk

    Joined:
    Jan 23, 2009
    Posts:
    698
    Any updates if you are going to support SSR?
    This is the only water solution that supports SSR. SSR doesn't look as good as the plannar reflection but for the water, it gets the job done without rendering the whole scene twice.
    https://www.assetstore.unity3d.com/en/?stay#!/content/76960

    Thanks for your support.
     
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