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[WIP] Pixel Platformer Asset

Discussion in 'Works In Progress - Archive' started by Archanor, Apr 18, 2015.

  1. Archanor

    Archanor

    Joined:
    Dec 2, 2013
    Posts:
    573
    interactables.png castle.png mountain.png desert.png overworld.png

    Click to view the entire album (10 images)

    So I've been working on this pixel sprite pack for a while now, and I feel like it's starting to shape up nicely. The plan is to put this on the Asset Store as a texture pack, though I may go as far as including a small demo of a game with a test level.

    So far I've got a bit over 500 sprites, depending on how you count them..
    • ~170 items
    • ~60 animated items (4-5 frame animations each, suitable for looping / ping-pong)
    • ~250 environment tiles
    • ~20 particles
    • 8 environments
    • 8 backgrounds
    I'll probably be expanding the spritesheet for the particles a bit, as well as possibly creating a few particle FX. I may also be creating a character and possibly a few enemies with some common animations.

    What do you think about the pack? If you have ideas for extra items, worlds, etc. I'd love to hear from you!
     
    GarBenjamin likes this.
  2. Cherno

    Cherno

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    Some very good pixelart there! I think the stars (big & small one) could use improvement, the edges don't line up right ;) Maybe for added content in the pack itself or as addons, some themed tiles, like a desert theme, water theme... You know, as in Super Mario World 3.
     
  3. Archanor

    Archanor

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    Thanks, and yes- I agree with the stars. I'll try to improve them. :)

    Themed tiles sounds cool, can you explain that a bit more?At the moment, each world has it's own spritesheet with themed ground tiles, as well as detail sprites like trees, grass, rocks. The castle for example has a chandelier, while the desert has palm trees and cacti.
     
  4. theANMATOR2b

    theANMATOR2b

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    7,790
    Nice work - I like the vibrant colors of the sprites.

    Would enjoy a look (with watermark) at the animated sprites and particles - in motion.

    Can underground maps be created with what you've already created? An example of that would be nice.

    Overall very well done.
     
  5. Cherno

    Cherno

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    Oh, guess you got me there. I only looked at the first big spritesheet, didn'T even notice the screenshots. Seems like you got some themed variations already covered :)
     
    Archanor likes this.
  6. Archanor

    Archanor

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    There are no underground type of backgrounds included yet, but I'll add in extra tiles so that you can make tunnels with ceilings. I'll try to come up with an example of it soon, as well as show off some of the animations.

    And, thanks. :)
     
  7. Archanor

    Archanor

    Joined:
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    Small animation sample with a lizard character I started working on today. (Click the link for the gif, as it won't work on the forums)

    animation_sample.gif

    http://imgur.com/a/OTCmQ#10
     
    theANMATOR2b likes this.
  8. Archanor

    Archanor

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    New update with a playable demo: http://bit.ly/1P9P4vC

    The playable demo will likely be included in the pack so that you can easily kick-start your gamemaking. Features animated character as well as a bunch of prefabs. All the animated items are saved as prefabs, so it's as easy as dragging and dropping things into the scene.
     
    Last edited: May 10, 2015
  9. OffThHeezay91

    OffThHeezay91

    Joined:
    Feb 23, 2013
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    45
    great job! Its like a mario on Lsd texturepack xd (in a good way). I think you have the colors spot on.
     
    Archanor likes this.
  10. Archanor

    Archanor

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    Haha, thanks. I'm really happy with the colors, though it got a bit crazier than expected with some of the animations.
     
    Last edited: May 10, 2015