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[WIP] Node Based Dialogue System

Discussion in 'Works In Progress - Archive' started by Alessio89, Apr 14, 2015.

  1. Alessio89

    Alessio89

    Joined:
    Aug 8, 2014
    Posts:
    20
    Hi! In the last month I worked at a Dialogue System for one of my project and I decided to make it a standalone asset.
    The system uses JSON serialization to store the dialogues as a TextAsset that will be build with the game.

    The system still need some work and fixes, but I think it's in a decent shape to show you where I'm going.

    In the following video I show the procedure to write some initial dialogues using the Editor that will come with the package.



    The visual aspect of the dialogue in game is highly customizable: you just need to attach the DialogueManager Component to the UI Element holding the graphics and set the right references.

    The package also includes an "Avatar Sprite Manager" that will manage the avatars if you want to (it can be easily disabled from the DialogueManager component).

    I'll post some updates and some screenshots as I go :)

    I will keep on working on the system in the following days and I will eventually release it on the store. But I thought it would be nice to have some feedback before going on.

    Thanks in advance for any feedback :)