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[WIP] Next: sandbox topdown project

Discussion in 'Works In Progress - Archive' started by adre, Aug 24, 2014.

  1. adre

    adre

    Joined:
    Mar 28, 2014
    Posts:
    38
    ( Moved the thread from gossip to here :D )

    *Copy&Paste*

    Hello guys,
    i'm Adre from LevenLab, a small creative agency in Rome.

    I decided to start my biggest adventure: i started working on a concept i have since 6 years.
    Being an hardcore gamer, i quitted playing online for the lack of decent mmorpgs to play, as i am totally unsatisfied with what the market offers, so i decided to write a "diary" with what i would actually wish a mmo has to be perfect, for me at least.

    Now i am starting the developement of that mmorpg, having now more than 7 years of experience in developing, and i will be using Unity because i am working a lot with it for other projects, and because it perfectly fits what i want to achieve.
    That game is named NEXT, and the next thing of the title is Age. Can't tell you more ;)

    I am starting a devblog, and i invite you gamers and devs to read it and partecipate because i really think the project behind Next is really innovative and totally experimental. Something we could not do 5 years ago.

    Also, i totally know is not something can be achieved with a small team, and also i do not intend to create all of this. The goal is now to create the core mechanics ( 50-60%), a 2k^2 tile as demo stage, a simple server sync and KS it in mid 2015 if the project will have his fans and will worth the move.

    If you want to know more, the blog is: http://nextmmorpg.wordpress.com

    T
    hanks for reading, and happy developing ;9
    Adre


    UPDATE 1 - 23/8/2014
    First update to the blog, about camera and movement system.
    Hope you enjoy <3

    http://nextmmorpg.wordpress.com/2014/08/23/update-1-2/

    UPDATE 2 - 24/8/2014
    Second update. Since i've been in a bit of bashing on an indie forum, i decided to upload a video of what i achieved in the first week of developement.
    *Assets are not all original, and no one of them is intended to be definitive, as GFX is the last wall to deal with*

    http://nextmmorpg.wordpress.com/2014/08/24/video-update-of-the-week-1-2/

    Hope you enjoy it.
     
  2. Demigiant

    Demigiant

    Joined:
    Jan 27, 2011
    Posts:
    3,239
    Hey @adre (fellow Roman here), while I'm intrigued by the fact that you want to do something personal and not simply commercial, I suppose we're all curious to know what these original features are. Don't keep us waiting too much. In bocca al lupo ;)
     
  3. adre

    adre

    Joined:
    Mar 28, 2014
    Posts:
    38
    Hey mate,
    in the upcoming week i'll unveil a bit more about the features on a side and a bit about the lore and the macro background on the other one :)

    I can already tell you that i'll soon (next week ) implement a seeding system and a life death cycle for the flora.

    a tree dies or you burn a tree -> the tree will leave seeds in a range, via invisible particles -> if the collision hit will get a determined texture value on terrain, will have a random % to create another tree from that seed in the collision point, that will live for 1 month.

    That will be a raw system for planting and terraforming death areas for example.

    It is just a little preview of the next blogpost :D

    ( Crepi il lupo ;) )

    A.