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Games [WIP] Multiplayer Map Rpg (no name yet)

Discussion in 'Works In Progress - Archive' started by FredrikSwe, Apr 30, 2019.

  1. FredrikSwe

    FredrikSwe

    Joined:
    Jan 11, 2013
    Posts:
    47
    Working on this game at the moment. I started developing in mars on my free time, since I have a full time job as Unity developer focus on c#.

    Its a multiplayer RPG with auto-combat, were you focus on combining, leveling and equipping you party.



    Video of gameplay. 3 player in multiplayer.



    Planned todo:
    Places. ex Cities( with shopsm tavern..), farms, shrines, strongholds etc..
    Spells: Fireball, Heal, Summon etc..
    Quests
    Boats.
    Random events.
    Endgame objective
    Party compositions. Ex 3 or more solider class gives +2 defence for all soldiers
    And more...

    I want to add stuff that makes the player interact more with each other. Also let the player take different paths, so the strongest will not always win.


    Influences
    Moonstone
    Talisman
    Heroes of Might and magic
    Baldurs Gate
    Blood Bowl / Mordheim
    Autochess


    Planned releases: PC, Mac, iOS(preferd iPAD), Android.


    (If you are a talented level designer with some 3d skills pm me. I need help with making the map(s))
     
    KeyGameUniverse likes this.
  2. FredrikSwe

    FredrikSwe

    Joined:
    Jan 11, 2013
    Posts:
    47
    Game is in alpha now! called Tears of Adria

    http://tearsofadria.com/

    Feel free to download and test it.
    Its quite stable and multiplayer

     
    KeyGameUniverse likes this.
  3. KeyGameUniverse

    KeyGameUniverse

    Joined:
    Jul 18, 2013
    Posts:
    39
    Is it an rts? Looks interesting. I m very bad at rts always got destroyed in sc2 lol.

    Anyways this looks fun, i will try to play it when i get the chance on the weekend
     
  4. FredrikSwe

    FredrikSwe

    Joined:
    Jan 11, 2013
    Posts:
    47
    Hi, its not an rts. Dont know what to call it. You control one party and fighting is automatic.
    You walk around, level up, equip and place them how they will stand in battle. So there is no stressful elements like in rts.