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Assets [Wip] Modular Sci Fi Corridors

Discussion in 'Works In Progress - Archive' started by ChaoticForestCat, Sep 22, 2018.

  1. ChaoticForestCat

    ChaoticForestCat

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    Nov 26, 2015
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    18
    Hey everyone!
    I recently started working on another environment.

    References:




    Current progress:



     
  2. ChaoticForestCat

    ChaoticForestCat

    Joined:
    Nov 26, 2015
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    A small test in Unity.



     
  3. ChaoticForestCat

    ChaoticForestCat

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    Nov 26, 2015
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    Working on the design of the dogs. more screenshots on Artstation.
     
  4. ChaoticForestCat

    ChaoticForestCat

    Joined:
    Nov 26, 2015
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    A small test of basic elements. More screenshots on Artstation.


     
  5. ChaoticForestCat

    ChaoticForestCat

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    Decided to switch to High-Definition RP, which will have to stop using mesh decals. Now there will be only classical baked textures. Here is a small comparison of the new and old approach:


    The first thing I’m going to do is remake the Sci Fi Corridor 1. Now it looks like this:

     
  6. ChaoticForestCat

    ChaoticForestCat

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    A small test of materials. On four sections of a wall one material with textures 2048x2048.
     
  7. ChaoticForestCat

    ChaoticForestCat

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    Finished texturing. It remains to collect everything in a new scene and bake the light. Additionally I am going to make a dozen of decals.

    The material created by me allows to control color and smoothness of the masked areas of the meshes. To make copies of meshes more unique I have added to the material the dirt projected in the world space.


     
  8. RobsonCozendey

    RobsonCozendey

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    Oct 19, 2013
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    Looking good. Personally I like splash-white variations, not sure if it's just me.

    I'm always liked these deviant art scenes:



    Don't get me wrong, I know this is ray-traced. It is just to give an idea, but what you're doing is already great.
     
  9. ChaoticForestCat

    ChaoticForestCat

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    Sterile purity, smooth lines, very steep reflections-this is a problem for top cards like 2080. It will be interesting enough to make a similar level, but so far the power of my computer is clearly not enough to get quality images in real time.

    Working on lighting.

     
  10. ChaoticForestCat

    ChaoticForestCat

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    Nov 26, 2015
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    Finished working with the Lighting. Used only baked light with quite low settings lightmaps.
    Recorded a small demonstration of material customization.




     
  11. ChaoticForestCat

    ChaoticForestCat

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    Nov 26, 2015
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    terrapinbear likes this.