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[WIP] MMOG using Photon Networking - Land That Shuttle Commander™

Discussion in 'Works In Progress - Archive' started by Lenn Dolling, Jan 19, 2012.

  1. Lenn Dolling

    Lenn Dolling

    Joined:
    Jan 15, 2012
    Posts:
    15
    Whoo hoo!

    early stages of a large scale MMOG.

    What is working....

    • Photon Network Integration
    • New Orbitier notifications - Leaving World / Joining
    • Earth with Cloud Layer
    • Moon / Tidal Orbit
    • Sun
    • GUI / Game Logic in Dev
    • 256 Player Game Rooms - need to work on making each room link to each other ?? hmmm thinking about doing 256x256x256x256 etc etc .... dream dream dream.... dreammm dreammmmmm
    • FOV Camera
    • Android/WEB Compiles and Game SYNC 100%

    I want to bring this project to release state in 28 days. Anyone that wants to join let me know.

    Lenn
    Lenny@skyboardsoftware.com
     
    Last edited: Jan 19, 2012
  2. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
    Posts:
    5,041
    Web player is just hanging for me "Connecting to cloud ..." :s
     
  3. Lenn Dolling

    Lenn Dolling

    Joined:
    Jan 15, 2012
    Posts:
    15
    nice and quick response!! I was wondering if being in AU is the issue...

    just found these values that you may want to check in a Network Log and see what you have going on. Wireshark http://www.wireshark.org/ before / after you press the

    "Create Game" Button

    ***
    I am using their expanding cloud services and will investigate further if the below ports should be a issue

    http://doc.exitgames.com/v3/overview/requirements

    Photon Server
    Default Ports

    UDP: 5055
    TCP: 4530
    TCP: 843 for Unity3D Webplayer and Flash Crossdomain requests
    TCP: 943 for Silverlight Crossdomain requests

    Thanks for testing!!

    so many things to work on... but the port udp5055 and tcp 843/4530 would perhaps be golden to open up on your router if possible... I will have a APK for android install's up soon....

    :)
     
  4. JohnnyA

    JohnnyA

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    Apr 9, 2010
    Posts:
    5,041
    I'm at work, haven't had many issues before, but might be some rules blocking the required ports. Will check when I get home.

    - Johnny A
     
  5. Lenn Dolling

    Lenn Dolling

    Joined:
    Jan 15, 2012
    Posts:
    15
    nice I am working on some basic massive multiplayer game logic to build things around... building the game based on building / launching rockets that hold a payload / satellite that you put into orbit.... :)

    building RPC systems that trigger clients states...

    whoo hoo
     
    Last edited: Jan 20, 2012
  6. Alric

    Alric

    Joined:
    Feb 17, 2009
    Posts:
    331
    It loaded for me, seemed to let me create a game and type a message.
     
  7. Lenn Dolling

    Lenn Dolling

    Joined:
    Jan 15, 2012
    Posts:
    15

    nice. I think I seen it. "hey" ... :) I was working last night on getting the camera FOV and Zoom Gui features...

    I am adjusting a Stratosphere to handle reentry of space bound objects that are planet bound :)
     
  8. imump

    imump

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    Jul 3, 2011
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    55
  9. Lenn Dolling

    Lenn Dolling

    Joined:
    Jan 15, 2012
    Posts:
    15
    you need a badge for doing research. hahah

    but really I am trying to get a game submission in for the GeeMag.com game contest.... time is ticking down... T Minus --- > End of Feb 2012
     
    Last edited: Jan 29, 2012