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[WIP] Mars Commando - tower defense, strategy app {alpha tech build}

Discussion in 'Works In Progress - Archive' started by bog-imp, Dec 19, 2016.

  1. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Hello we small indie company working on our game called Mars Commando,

    Mars Commando - old school style tower defense game, recruit team members,
    choose various units with different skills, upgrade units using skill tree, use unique skills,
    upgrade skills, build barricades and place mines to strategically deflect approaching waves of hostile alien population.



    And we want to introduce you our game play in small very hard Test Level:

    Android Build (32mb apk):


    Download (17mb exe):


    https://dl.dropboxusercontent.com/u/2108375/mc-win.zip​

    Features
    • single-player campaign with strategic elements against hordes of monsters
    • dozen of monster types with unique behaviors + unique bosses
    • recruit and customize unique soldiers with own skill tree
    • upgrade base defense elements and support base power-ups
    • customize and control selfish droid
    • retro 8-bit pixel art style
    • chiptune music

    Images
    scr8.png



    Please try and give us some feedback.
    Thank you.

    megalavra_atk.gif

    PS: More updates will be here.
     
    Last edited: Dec 19, 2016
  2. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Love that you situated this in Mars instead of yet another earth-like planet, and that you are exploring creative life forms that might be found there. Looks fun.
     
  3. josehzz112

    josehzz112

    Joined:
    Mar 22, 2016
    Posts:
    43
    Nice work, wanna see more of this :)
     
  4. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    thank you. we working on more social stuff and story line.
     
  5. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    For me in 'action' games honestly i don't care about storyline so much. In Kingdom Rush I didn't mind a cut-scene between levels with a bit of cartoon artwork etc, quite a loose story, but sometimes going from action to slow-paced storytelling is disruptive, you need to strike a balance and not put people off.
     
  6. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Thank you for review, for us it's very important,
    yes game balance is our major issue what we working on, a lot of different formulas and tables,
    and of course play tests.

    Also we had issues with UI, difficult to track what solder skill is ready, so I hope we will find some solutions.

    And thank you for review.

     
    RavenOfCode likes this.