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Assets WIP [MA_NodeEditor] A Unity Texture Editor

Discussion in 'Works In Progress - Archive' started by vertexcolor, Apr 12, 2017.

  1. vertexcolor

    vertexcolor

    Joined:
    Mar 11, 2013
    Posts:
    18

    A Unity Editor extension where I’m working on. It’s an extension for editing/creating textures & materials in Unity. This could be useful if you don’t have access to Photoshop (or similar programs) or when your artist doesn’t have the time to edit.
    With this program you don’t have to leave Unity in order to make quick changes to textures and when you make changes the original texture keeps intact (nondestructive).

    Another part of the extension is the painter, in this painter you can draw texture masks, this makes the editor a lot more use full as you can draw in Untiy and apply it directly onto your textures.
    For example if you need some puddles in your road texture or when you are blending some textures.

    This is a really really early version, I’m looking for some feedback/first impressions and if you have some ideas, feel free to tell them here down below.

    YouTube:
    [MA_NodeEditor] Update 1 – SearchBar & PerlinNoise – Unity
    [MA_NodeEditor] Editing Bricks – Unity
    [MA_NodeEditor] Creating Lava – Unity
    [MA_NodeEditor] QuickMask – Unity
    [MA_NodeEditor] QuickMask Edit – Unity

    Future updates will be posted in this topic.


    Things I would like to add in the future:
    Procedural textures, noises, clouds etc. (Like in substance)
    More effects.
    Node search bar.
    Overall improving on the editors.
    Generators.
    Undo/Redo options
    Fix the alpha settings.

    Max.

    contact: info@maxartz15.com
    website: maxartz15.com
     
    Flurgle likes this.
  2. vertexcolor

    vertexcolor

    Joined:
    Mar 11, 2013
    Posts:
    18
    [MA_NodeEditor] Update 1 – SearchBar & PerlinNoise – Unity



    I didn’t have that much time last week, but here is the first little update for the editor. I have added a search bar, it speaks for itself; you can search nodes and functions to add/use them.
    And the first noise/procedural generator node, it’s a simple perlin noise generator and I say simple because I have used the Unity build in perlin noise generator. But it is a good test and I’m looking forward to add more kind of these nodes. It is a very interesting topic.
     
  3. vertexcolor

    vertexcolor

    Joined:
    Mar 11, 2013
    Posts:
    18
    [MA_NodeEditor] Update 2 – Histogram – Unity



    Update 2 for the texture editor, this time I have added a histogram/levels view in the preview window.
    Also I have been experimenting with multi-threading in the unity editor. So hopefully it will be working ‘soon™’, I’m thinking about making this an option to turn on and off.

    And the last thing I’m working on is a small editor to create your own nodes for in the editor, people will then be able to extend on it and maybe there will be a community library of nodes, but this is still only an idea.
     
  4. vertexcolor

    vertexcolor

    Joined:
    Mar 11, 2013
    Posts:
    18
    [MA_NodeEditor] Update 3 – Editor Multithreading / Background Processing – Unity



    In this update, I have added Multithreading for the editor, now heavy calculations can run in the background and you can continue working. Before the editor would freeze up when processing heavy calculations.
    Because you can’t use Coroutines in editor scripts this had to be done in a separate way.

    Thanks to Quill18creates for making a simple tutorial on multithreading in Unity.