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[WIP] Lowpoly Assets for Fantasy RPGs

Discussion in 'Works In Progress - Archive' started by roboteamdev, May 20, 2016.

  1. roboteamdev

    roboteamdev

    Joined:
    May 18, 2016
    Posts:
    4
    We are new publisher, and our goal is to provide lowpoly models mainly for mainstream fantasy games.
    We try to make every model have wide range of animations (will update regularly) based on user's request.

    As our first step, we'll be making 5 characters in different classes (2-3 months estimated). You can view the first character here.
    It's been submitted to Assetstore but still waiting for approval. Please tell us what you think about the character and what needs to be fixed.

    Also we just made the FB page for devblog. Please visit us and drop some suggestions :)

    Model Viewer (without weapon)
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Nice quality model and animations. In the webplayer the sword has a trail effect that is constantly on. Is this effect on constantly in the asset package?

    Is this character setup for mecanim humanoid rig?
     
  3. roboteamdev

    roboteamdev

    Joined:
    May 18, 2016
    Posts:
    4
    Thank you :)
    Actually that is from X-Weapon Trail package that you can download for free in the Store.
    In our package, the trail folder is not included because it's not ours. However there's readme file for how to import and use the trail effect.

    We're sorry if you're disappointed, but we've never worked on projects using humanoid rig. Our domain is lowpoly mobile RPGs, and most of the time the model won't have enough bone to build the humanoid rig (or we didn't even know what that is). So in this asset project, we're doing our usual work.

    Right now, she can be fully used for basic mechanism of hack&slash/turnbased/point click rpg.
    But as we realize that the animation needs are vast, we're willing to update the animation based on user's request.
    eg. (what's on my mind right now)
    - advanced combat (roll, dodge, thrown away, get up, drink potion, skill moves)
    - openworld interaction (open chest, use item, examine, mining, harvest, swim)
     
    theANMATOR2b likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    No disappointment, just making sure all the information is provided for the asset, for me and others.

    Nice work. In the future consider setting up bipedal characters to match the humanoid rig so people who buy your assets can apply other humanoid animations to the characters.
     
  5. ImAldu

    ImAldu

    Joined:
    Mar 6, 2015
    Posts:
    64
    I really like the model. Are there more you can show us?
     
  6. roboteamdev

    roboteamdev

    Joined:
    May 18, 2016
    Posts:
    4
    Well it's our first time selling assets to public. If that's what people want I'll look on it for future works. Thanks for the feedback, sir :)

    This asset project just started 2 weeks ago, and she's the first one finished. We're now working a wizard class. :)
    We post any update in the fb page.