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[WIP] LibNoise 2 Unity - Generic Noise Editor System

Discussion in 'Works In Progress - Archive' started by Shiikarii, Mar 4, 2016.

  1. Shiikarii

    Shiikarii

    Joined:
    Feb 6, 2014
    Posts:
    89
    It’s been a while since I ‘ve done the last post.. soo…
    Hello everyone,

    in this week/month I would like to introduce you to the custom node editor.
    With this system i could basically create a complete “Story System/Skill Tree/Character Classes/Quest System/etc.”.

    Here is what I already have: "See more on my Blog!"

    upload_2016-3-4_20-38-27.png

    I made it easy to add new input slots or any kind of windows. So in this scenario we have 3 window types and 3 slots types.

    • Simple Quest(Window) -> Input/Output/Character(Slot)
    • Character(Window) -> Character(Slot)
    • Quest Start(Window) -> Output(Slot)

    In the next days I’ll add some more functions, maybe serializing the hole project and finally the “InGame” reading system for this nodes.
    If someone is interested how this all works, contact me and maybe I’ll make a tutorial about a simple (visual scripting) node editor.



    BR
    Michael
     
    Paulohmm and theANMATOR2b like this.
  2. Shiikarii

    Shiikarii

    Joined:
    Feb 6, 2014
    Posts:
    89
    Hello everyone,

    it’s been a long long time, as I made the last post. I was trying to find a better way how you can modify oszillators. I am very proud to present you the “BioGen – Editor” (Alpha V.).

    biogeneditor.PNG

    If you are interested about the Noise Editor. Follow my Blog

    BR
    Michael
     
    _M_S_D_ likes this.
  3. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    Did you drop the project?