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[WIP] "Level Selfie For Unity Free" is looking for feedbacks

Discussion in 'Assets and Asset Store' started by Bishop-Games, Jul 11, 2014.

  1. Bishop-Games

    Bishop-Games

    Joined:
    Jun 4, 2014
    Posts:
    4
    Hi everyone,

    We're here to introduce a little asset we made for our own needs, and we're thinking about selling it in the Asset Store. Today, we are looking for feedback about the asset. Thanks in advance for your help!

    There's the description of the product:
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    You are a 2D game developer?
    You design your levels with cubes/squares and then, you need to skin them with Photoshop?

    Then you probably have the same problem we had. You want to take a screenshot of your level to use it as a layer in Photoshop, but it takes forever. Your level doesn't fit in 1 screen, so you either need to take a zoomed out screenshot of your level, or stitch together many screenshots. Stitching screenshots together is error prone and takes forever, while a zoomed out screenshot is fast, but it's not pixel perfect which complicates your job in Photoshop.

    Here comes "Level Selfie for Unity Free" to the rescue!



    This level is 20 screens width and 10 screen height. Someone would need to manually take 200 screenshots and stitch them together in Photoshop if he wanted a pixel perfect huge picture of his level. Here, the tool will take the 200 screenshots for you, and stitch them the best it can.

    Here's what the Inspector looks like:


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    There are limitations to this asset, and we are wondering if any of them would be an issue for you.

    Question 1:
    In the above example, you would end up with 10 files. This is due to limitations of graphic cards. The tool won't take screenshots bigger than the resolution you specify (in this example, 4096px) otherwise, Unity will crash.

    Would you pay more if we could find a way of stitching those 10 files together into 1 big file? How much?

    Question 2:
    Each of the 200 screenshots taken in the example above (that end up into 10 files) will be of the same resolution of the Game window. Which means that if you set the Game window to 1920x1080, but it's squeezed in a 960x540 area (half the size), it will take 200 screenshots of 960x540. Which means that they won't be pixel perfect. This can be a problem if you don't realize it while skinning your level in Photoshop, because you will be drawing assets that are too small.

    This is a limitation due to the function used to take the screenshots that is available in Unity Free. We can't change that, but we would like to communicate it to the user while he uses the tool. How would you do that? Is documenting this good enough?

    Note that the tool can work on a build, so you can make a windows build for example, then run the tool through a shortcut, which will take pixel perfect screenshots (as long as you run the game in the said resolution).

    Question 3:
    With those limitations in mind, would you pay for such an asset? How much do you think is fair for both you and me? You can take for granted that active support will be provided and that tutorial videos will be provided, as well as the entire source code and complete documentation.

    Thanks for your help!
    David.