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[WIP] Leaf System Pro, an immersive environmental asset for Unity

Discussion in 'Works In Progress - Archive' started by JohnRossitter, Dec 18, 2014.

  1. JohnRossitter

    JohnRossitter

    Joined:
    Dec 18, 2013
    Posts:
    1,027
    Hi Everyone,

    I wanted to share some info on a new asset we will be publishing soon called Leaf System Pro.

    Have you ever wanted to add leaves to your scene but been totally let down because it just can't be done right with particle system? We decided to tackle this problem head on and make a totally immersive leaf simulation system.


    Follow The Progress on Facebook
    Play a Demo Level on our Page <--SIGNUP FOR BETA ACCESS HERE

    LSP_Cover.png
    Leaf_1_Back.png Leaf_1_Front.png Leaf_2_Back.png
    Here are a few highlights:

    Performance
    Object Pooling with performance slider based on scene settings
    Tested with 500 active leaves on nVidia GeForce GTX 650M
    Works on Mac, PC and Web
    Requires Unity Pro
    Not for Mobile use (separate package available)
    Automatic Occlusion Culling based on Camera Frustum

    World Physics
    Wind engine with dynamic direction, strengths and times
    Leaf Zone box that defines the area the leaf zone encompasses.
    Global Camera Frustum settings
    Global Minimum and Maximum Force Clamping for X, Y and Z Axis of Wind

    Leaf Physics
    Each leaf is weighted based on actual leaf weights
    Each leaf is influenced by global wind
    Each leaf has built in torque
    Each leaf will re-spawn after colliding with leaf zone box
    Each leaf will stick to a water layer once is collides and disable the Y influence form global wind manager, causing leaves to glide on water
    Each leaf will stick to a layer marked as snow and no longer move.
    Each leaf will linger on the ground for user specified interval before re-spawning

    Graphics
    Each leaf professionally photographed in ambient light with HDR cameras with polarizing lenses
    Each leaf is dual sided, PBR shaded, low poly
    Over 20 unique leaf types to pick from.

    Sound
    Each sound recorded with professional grade field sound equipment
    Each leaf has a collection of collision sounds based on the collision type : Collides with other leaf, hits ground, hits water, hits snow, player walks on them
    Each leaf has a static noise generator for faint flyby whooshing effects.
    Global wind manager sounds will adjust the wind volume based on wind strength

    Gizmos
    Bounding box gizmo for leaf zone
    leaf icons for leaves
    turbine icons for wind system
     
    Last edited: Dec 18, 2014
  2. JohnRossitter

    JohnRossitter

    Joined:
    Dec 18, 2013
    Posts:
    1,027
    Here are some Images of the custom inspectors Settings_1.png Settings_2.png Settings_3.png Settings_4.png Settings_5.png
     
  3. JohnRossitter

    JohnRossitter

    Joined:
    Dec 18, 2013
    Posts:
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    One More Inspector Settings_6.png
     
  4. Jaqal

    Jaqal

    Joined:
    Jul 3, 2014
    Posts:
    288
    What is the projected price for this? I am pretty far along on a pre historic survival game and love testing pretty much any nature based assets!
     
  5. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    This looks very, very cool!
     
  6. JohnRossitter

    JohnRossitter

    Joined:
    Dec 18, 2013
    Posts:
    1,027
    Thats a great question....
    We are still in development with it, and have a bit of work left to do with it.
    The idea is that we ship the package with pre-made environment setups so you can just drop a single prefab on your scene and that be that.

    Here is the current to do list:

    Integrate with Cinema Director [In progress]
    Expose scriptable API [In Progress]
    Setup ready to go environments eg. European Forrest, American Pines, Tropical, Japanese Cherry Blosom, etc...[In Progress]

    So to answer your question, we're not sure on the exact price yet.
    It will certainly be affordable, I promise you that!
     
    Jaqal likes this.
  7. Don-Gray

    Don-Gray

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    Posts:
    2,278
    How is this coming? :)
     
  8. JohnRossitter

    JohnRossitter

    Joined:
    Dec 18, 2013
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    1,027
    Presently on hold... :(
     
  9. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    Okay, thanks. :)