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[WIP] Indie Assault, a 2.5D platform fighting game featuring indie game characters

Discussion in 'Works In Progress - Archive' started by ImaginationVent, Feb 18, 2015.

  1. ImaginationVent

    ImaginationVent

    Joined:
    Feb 18, 2015
    Posts:
    5
    Hello Unity Developers and Colleagues,

    I wanted to chat about our title Indie Assault which is currently in development. First, let's discuss the game and what we are basically going for regarding the mechanics.

    1) Indie Assault is primarily geared towards the Casual audience
    - think of Super Smash Bros Brawl with more fighter customization and a similar stream-lined approach to combat
    2) The gameplay has really come along way from its original inception. Though, we still have UN-intended "slippery" mechanic that makes it feel different/ weird when recovering from an aerial attack.

    *** Does anyone have suggestions for ways to tackle this issue after watching the trailer below?
    3) The game is built with Unity 4.5 Free edition, though we have purchased lighting and additional in-game assets.

    ^ Feel free to recommend any specific lighting/ shader ideas you have to improve the game's (appeal) one might say.

    4) The game has only been in development for a little over a year, and we are presently nearing the Alpha build stage.
    5) Are there any suggested ways to handle encrypting of say "medal" data that the player has unlocked while playing through the game?

    Indie Assault can be seen here in more detail-> http://steamcommunity.com/sharedfiles/filedetails/?id=350372951

    Kindly feel free to leave any feedback and suggestions that you may have. Thanks for your time!

    All the best,

    Jared Gingerich
    Creative Game Director
    Imagination Vent, LLC
     
    Razputin likes this.
  2. ImaginationVent

    ImaginationVent

    Joined:
    Feb 18, 2015
    Posts:
    5
    I've noticed the community talking about the title not featuring moving backgrounds.

    What do you think on this issue? Do you recommend any good strategies for moving backgrounds as we found them to be heavy on the CPU and detracting from the gameplay while pushing their look to be graphically impressive.
     
  3. ANTMAN0079

    ANTMAN0079

    Joined:
    Mar 16, 2013
    Posts:
    277
    I'm pretty sure most gamers who've been gaming since the 80s would agree that "detracting from the gameplay" is absolutely false with regards to any videogame being made, especially with regards to any sort of fighting game.