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Games [WIP] Import SketchUP to Unity with HDRP in realtime

Discussion in 'Works In Progress - Archive' started by Tsadh, Sep 22, 2020.

  1. Tsadh

    Tsadh

    Joined:
    Apr 7, 2020
    Posts:
    7
    Hi everyone,
    One year ago, I bought my first apartment, but there was a lot of work on it. So I decided to modeling it, with SkechUP (I know how to use it, it's free/easy to use), to have a final representation.

    With the confinement I've had a lot of time so I imported the project on Unity.
    So here is my first release, it's more a pre-alpha than a beta. But I hope you could send me your feedback on What and How I could improve the project.

    All the project is on realtime (no bake) so i'have some issue with the shadow and the mirror reflection because i'm using occlusing culling (for better optimisation) so when i look the mirror you saw only the sky :S (the trick is to use the reflection prob on enable and refresh it when needed but it's not prefect)

    Here is a little teaser for those who could not download the demo :


    The Demo is here :
    https://drive.google.com/file/d/1esBr-loG4WstVcOAcgaQOiXcl_YV_aci/view?usp=sharing

    Made with
    Unity : 2019.3.14f1
    HDRP : 7.4.3

    Useful link :
    Import SkecthUP to Unity :
    (In french)

    HDRP and Interior Lighting :



    90% were made by myself but you can find a lot of Assets for free here :
    https://3dwarehouse.sketchup.com/?hl=fr

    the others came from here :
    https://3dsky.org/


    For the texture :
    https://cc0textures.com/
    https://www.sketchuptextureclub.com/textures/free-pbr-textures

    Hope this will help some of you !!

    I would be happy to answer your questions.