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Assets [WIP] Harvesting Game Pack - Name might change later

Discussion in 'Works In Progress - Archive' started by OctoMan, Nov 15, 2017.

  1. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    Harvesting Game Pack
    (by OctoMan)
    I believe everyone knows the game tile "Harvest Moon". I like the idea to water fields plant things on em and become sooner or later a nice farmer. At least for now.

    I'm started working on the package which will contain the foundation in 3D Grafics and Scripts so you can create your own harvesting game easily. The following features are planned to be in the package.

    Main features:
    • Tile based Movement
    • Tool usage 1 Field in front of current Field (Highlight needed?)
    • 2 Inventory Slots for equip & use of tools
    • Stamina system to become tired - if tired no action possible
    • 2 Buttons to switch tools
    • 1 Button to use tool
    • Zooming In / Out?
    • Collect or Destroy?
    • Day / Month / Year / Time System (10 mins game = 1day ingame time)
    • Get payed per day, according to what’s in the storage
    3D Character:
    • Walk / Run animations
    • Tool Usage animations for different Tools()
    • Tired Animation & Super Tired Animation
    • Eat Animation
    • Sleep Animation
    • Jump Animation
    • Hold Animation (Transporting fruits)
    • Maybe show Tool to use
    • Lift up Animation
    Tools:
    • Axe (Chop wood, creates wooden flocks (Fences))
    • Hammer (Destroy Stone, Undo Field Creation)
    • Hoe (Create Field)
    • Watering Can (Water Fields)
    • other possible tools (Pickaxe, Sprinkler, Scythe, Gloves)
    • Bare Hands to take full grown fruits
    3D Objects:
    • All Tools listed above
    • Seeds
    • Some Fruits & veggies
    • Seed bags
    • Placeholder for Tools
    • Well
    • Fields , Non Fields, Seeded Fields, fields with different Flower States
    • Buildings / Walls aso
    • Bed
    • Wood Flocks
    • Big Stones, Small Stones
    • Tree stumps / Full trees
    • Main Character
    • Coin
    • Shed - to hold Tools
    • TV or Radio or Newspaper to show weather for the next day?
    • Info Shields
    Future Content:
    • Dialog System (for Story telling and talking to NPCs)
    • Shop
    • Crafting?
    I believe i forgot some things but maybe you got more ideas as well.
     
  2. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    Tile Based Movement. The Character will walk 1 Unit using WASD Movement. Maybe reduce the amount to 1/2 Unit. But not sure yet.

    First Look:
    TileBasedMovement.gif
    Raycasting is used to protect Movement through walls / non walkable areas.
     
  3. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    Time for the First Tools:
    Using the Hoe and a Watering Can
    HM-Hoe-Watering.gif
    Feedback always welcome ;)
     
  4. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    This is the low poly character female which will be in the package.
    Polycount: 569
    Textures / Materials: Currently 6 - I may reduce it later to 1
    Some Materials require 2 Sided Shading.
    Harvest-Girl-LowPoly-Female.PNG

    Here is a Turntable Animation gif (~3.3MB please be patient).
    Turntable_Harvest_Girl.gif

    Feedback always welcome ;)
     
  5. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    First rigging test in a walk animation, some little changes have to be made.
    Walking1_Harvest_Girl.gif
     
  6. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    Idle Animation
    harvest-game-characater-idle-animation.gif
     
  7. OctoMan

    OctoMan

    Joined:
    May 10, 2014
    Posts:
    167
    Time to make the first steps in Unity isn't it?
    HM-Tile-Based-Movement-Chara.gif
    Yes she has 3 tools in the hand ;)