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Assets [WIP] Ground Truth Ambient Occlusion(GTAO)

Discussion in 'Works In Progress - Archive' started by UniqueShaders, Jan 1, 2018.

  1. UniqueShaders

    UniqueShaders

    Joined:
    Sep 9, 2017
    Posts:
    1
    Hi all,
    I'm working on a screen space ambient occlusion method called GTAO. It is horizon based temporal screen space AO solution. Right now i'm working on optimizations also there is little leaking on the edges that needs fixing. I will try to share a watermarked beta version in a week or two. The preliminary results are follows. Any feedback is appreciated. Thank you.



     
  2. Cleverlie

    Cleverlie

    Joined:
    Dec 23, 2013
    Posts:
    219
    hi @UniqueShaders have you made progress with this project, looks really interesting, GTAO is transforming into the state of the art new technique for superior and fast ambient occlussion nowadays and it seems that you worked this out 7 months before anyone else, so I'm impressed! cheers
     
  3. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
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    1,806
    So did he gave up?
     
  4. Mauri

    Mauri

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    Dec 9, 2010
    Posts:
    2,664
    florianalexandru05 likes this.
  5. florianalexandru05

    florianalexandru05

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    Mar 31, 2014
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    Last edited: Sep 4, 2020