Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Assets [WIP] GPU Particle System

Discussion in 'Works In Progress' started by MaxProude, Mar 13, 2018.

?

Do you want to have a GPU Particle System in Unity?

Poll closed Apr 13, 2018.
  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
  1. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    I think it will work right now, but again I didn't test it. Also the exposed properties need some cleaning up and some more functions other than play, start, stop and emit. I prepared a lot already but I need to make it nicer and also write a documentation for it. I'll add, fix and polish over the years (I hope :) )
     
    Mark_01 likes this.
  2. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    Thanks Mark_01 :)

    I didn't sign up to any sales, because they don't allow Assets that are already on sale. And having a double sale would be silly :)

    I will keep this asset up to date as long as there are people, who are interested in this. I also believe, that this Asset will be easier to manage, because it doesn't need so many Unity features. The Shaders use basic math and the rest should be easy to manage. I know that Unity likes to change editor functions a lot, which is a bit of a pain in the a***, but I guess I just have to power through this :)
     
    MostHated and Mark_01 like this.
  3. NikkiC5

    NikkiC5

    Joined:
    Jun 11, 2016
    Posts:
    3
    This looks excellent. Can anyone confirm that this works in VR?
     
    Mark_01 and MaxProude like this.
  4. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    Hey Nikki 5,
    I'll try to get this tested still in beta, but for now I can't confirm it.
     
    o2co2 and NikkiC5 like this.
  5. NikkiC5

    NikkiC5

    Joined:
    Jun 11, 2016
    Posts:
    3
    Very much appreciated!
     
  6. o2co2

    o2co2

    Joined:
    Aug 9, 2017
    Posts:
    9
    When to update?
     
  7. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    Hey o2co2,

    Im currently wrapping up fixes in the next update. It's almost done.
    In the next few days I'll submit the new version for review. So it should be live next week.

    Best regards,

    Max
     
    Mark_01 likes this.
  8. rf-tetsuya-onishi

    rf-tetsuya-onishi

    Joined:
    Mar 8, 2016
    Posts:
    3
    What kind of licensing form will be provided for [BETA] Ultimate GPU Particle System?
     
  9. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    Hello,

    The Unity EULA applies:
    https://unity3d.com/de/legal/as_terms

    Best regards,

    Max
     
  10. rf-tetsuya-onishi

    rf-tetsuya-onishi

    Joined:
    Mar 8, 2016
    Posts:
    3
    Thank you for your reply
    But what I wanted to confirm was copyleft
    For example, MIT license or GPL license
     
  11. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    It's not an open source license. You can make derivatives of it for your end product (e.g. a game) and publish it, but you cannot change it and publish it again. The Asset Store does not allow us to add any terms or conditions. So if you want to find out exactly, you would have to contact the Unity support.
     
    Mark_01 likes this.
  12. rf-tetsuya-onishi

    rf-tetsuya-onishi

    Joined:
    Mar 8, 2016
    Posts:
    3
    Thank you for your reply
    I completely understood
    I am looking forward to the release of the official version
     
    MaxProude likes this.
  13. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    Ultimate GPU Particle System v0.2b has been submitted for review.
    New and improved features are:
    • Mesh Particles
    • Mesh Emitter
    • Mesh Target
    • Texture Emitter
    • Sprite sheet flip book with motion vectors
    • Surface shader support
    • Collision with planes
    • Burst mode
    Collision.gif Collision-2.gif Flipbook.gif MeshEmitterAndTarget.gif TextureEmitter.gif
     
  14. TURBOMAN-

    TURBOMAN-

    Joined:
    Dec 2, 2018
    Posts:
    1
    Last edited: Dec 11, 2018 at 8:35 PM
  15. MaxProude

    MaxProude

    Joined:
    Feb 24, 2013
    Posts:
    84
    Hey TURBOMAN-,

    yes, the demo is part of the package. I didn't have the time to create any tutorials yet, but it's very simple to use.
    Kvant is just a prototype. UGS has a fully fledged editor just like Unity's Shuriken editor.

    Editor.png
     
    Mark_01 likes this.
  16. StevenPicard

    StevenPicard

    Joined:
    Mar 7, 2016
    Posts:
    482
    I'm another one who would consider this for VR. Particle effects in VR can be expensive on FPS (at least realistic ones.) I need fast, efficient ones and I was hoping this could fit that need.
     
    MaxProude and Mark_01 like this.