Welcome to the Gnarled Fantasy, where twisted nightmares and odd heroes roam and venture! So where to start? We start with a game with fantasy/cartoony graphics which obviously must have the traditional style of movement to the games this was inspired by; Mario 64, Banjo-Kazooie, Maximo, and even Medievil (which is being REMADE! HAZAAH!!!) Cencept/Story: This will be a 3rd person adventure game with a fighting style similar to it's inspiring predecessors in the genre. You will take hold of 1 of 3 heroes who will be saving the kingdom from the Witch who has tricked the King into marrying her, put a spell on him forcing him to sleep, and taken his crown. A classic story idea that will bring you down a path meeting characters similar to that of fabled heroes, and mythical beasts. The player will be given the option to evolve their character into a new class of hero of their choice as they play similar to as follows: The Farmer character will be given options to choose such as the Knight or the Beserker, while the Wiseman can become the Priest or the Wizard. The Princess can become the Amazon or the Mender. They actually also have a 3rd class of hero to choose from that you'll have to wait to see once it's finished. Each evolution of the character is meant to make you feel like it's still the same character, but as though they've risen to the challenge of the Witch and become a better person, a Hero. So set forth, save the king, and restore peace to the kingdom! What's Done Thus Far: So the camera can rotate around the player and our movement is based off that camera. This much is done along with the controller for animations for basic movements thus far. I've also implemented the main menu with functional option menus, and a character select and creation screen that does in fact save your character. I've then proceeded to do heavy work on the main menu level which is also the town/base you return to during the story, which happen to be floating islands belonging to heroes of old who summoned you there while you continue your adventure. At the moment I am finished with the first level you will face as well layout wise and am now prepping to put in placeholders, houses, etc to bring the scene to life. You will be fighting the Witch's minions to save the townsfolk in a flaming village. Below you will find screen shots of some of the characters, the levels thus far, a modular house for easy town building, and concept art. I'd also like to thank my girlfriend who is doing the artwork, concept art, and helping with level and exterior house designs using ProBuilder. She learns fast having never done any of this kind of stuff before. She did the farmer texture and built the house using textures I purchased through the asset store. But I'm thinking she could've done it herself!