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[WIP] [GET 5 FREE VOUCHERS] ProEditor for Unity

Discussion in 'Works In Progress' started by uprashanth, Jan 10, 2016.

?

Anyone Interested ?

  1. Yes

    11 vote(s)
    91.7%
  2. No

    1 vote(s)
    8.3%
  1. uprashanth

    uprashanth

    Joined:
    May 24, 2014
    Posts:
    99
    Note: This is a 'work in progress' asset. Any suggestions or feedback are welcome.
    I will update this thread very often reporting progress please check back.


    'ProEditor' is a an editor extension for Unity, which saves you a lot of time and boosts your productivity.

    test1.png

    test2.png

    test3.png

    Features:
    • Replace Objects based on Selection, Tags or Layers
    • Rename Objects based on Selection, Tags
    • Transform Angle Presets. (Like: 0, 90, -90, 180, -180, 270, -270, 360, -360, 15, -15, 30, -30, 45, -45)
    • Independent Transform Reset Controls for Position, Rotation and Scale.
    • Easy Component Access
    • Remove Components of a GameObject easily
    • One Click Object Creation:
      • GameObject, GameObject with name
      • Directional Light
      • Point Light
      • Spot Light
      • Area Light
      • Light Probe Group
      • Reflection Probe
      • Camera
      • 3D Primitives
    • 5 or more new features every month upto 1 Year
    • Full support


    Skinning.png

    Started skinning the editor there's a lot of work. Will Post video soooon.




    Any Feature request or suggestions are Welcome :)

    Giving away FREE VOUCHERS for 5 lucky people. To get your free voucher >>>> Subscribe <<<<<

    Skinning will be done after initial release.
    Asset is 90% ready will be coming to asset store very soon.

    To get informed on its release please >>>> Subscribe <<<<<
     
    Last edited: Jan 20, 2016
    Gametyme, mathias234 and theANMATOR2b like this.
  2. PitHeimes

    PitHeimes

    Joined:
    Oct 18, 2015
    Posts:
    322
    Looks very clean. Like it. Any word on pricing?
     
  3. uprashanth

    uprashanth

    Joined:
    May 24, 2014
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  4. uprashanth

    uprashanth

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    May 24, 2014
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    Anyone Interested Please vote and Subscribe! :)
     
  5. uprashanth

    uprashanth

    Joined:
    May 24, 2014
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  6. uprashanth

    uprashanth

    Joined:
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    Any Feature request or suggestions are Welcome :)
     
  7. mathias234

    mathias234

    Joined:
    Sep 9, 2012
    Posts:
    239
    Looks nice! subscribed.
     
  8. mathias234

    mathias234

    Joined:
    Sep 9, 2012
    Posts:
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    A similar tool working for 2D would be cool too.
     
  9. uprashanth

    uprashanth

    Joined:
    May 24, 2014
    Posts:
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    Its on our list. Thank you for your suggestion. If you have any ideas plz share. :)
     
  10. uprashanth

    uprashanth

    Joined:
    May 24, 2014
    Posts:
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    Thank you guys for subscribing!

    But Please share your ideas and suggest any feature that will boost your workflow. :)
     
  11. Rombie

    Rombie

    Joined:
    Feb 18, 2015
    Posts:
    283
    Can you post a video of it in action?
     
  12. Tidusx99

    Tidusx99

    Joined:
    Oct 21, 2015
    Posts:
    18
    Looks great! Cant wait to try it out. Hopefully the voucher comes my way but if not, gonna buy!
     
  13. uprashanth

    uprashanth

    Joined:
    May 24, 2014
    Posts:
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    @Rombie @Tidusx99 Sure! I will post a video tomorrow same time came back here to watch! :) See the asset in action! :)
     
    Rombie likes this.
  14. uprashanth

    uprashanth

    Joined:
    May 24, 2014
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    Will be Showing You Asset in Action Tomorrow. So Keep an eye on this thread!!
     
  15. uprashanth

    uprashanth

    Joined:
    May 24, 2014
    Posts:
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    Sorry guys was very busy will post the video very sooon. Apologizes for my delay!
     
  16. KingArbinV

    KingArbinV

    Joined:
    Apr 29, 2014
    Posts:
    8
    How about adding in mesh editing tools to the editor in unity so we can make adjustments if need be without having to switch back to blender(or other modelling programs). Also maybe something to make water a bit more realistic instead of it being confined to the boundaries of a mesh(this one kinda seems far-fetched though, lol)
     
  17. Rombie

    Rombie

    Joined:
    Feb 18, 2015
    Posts:
    283
    @uprashanth
    Any updates on a video of this asset? Would love to see it working.
     
  18. uprashanth

    uprashanth

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    Sorry for late! Will Post a video after 20hrs. Im back from my holiday. :)
     
  19. uprashanth

    uprashanth

    Joined:
    May 24, 2014
    Posts:
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    Skinning.png
    Started skinning the editor there's a lot of work. Will Post video soooon.