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[WIP] [GAME] FREEDRIVE - Now with Randomation Physics 2.0

Discussion in 'Works In Progress - Archive' started by woodsynzl, Jun 16, 2015.

  1. woodsynzl

    woodsynzl

    Joined:
    Apr 8, 2015
    Posts:
    156
    Welcome to FREEDRIVE - An open world fun driving game, with fun soft body physics, thanks to Randomation Vehicle Physics 2.0

    *A lot of the props used are samples both of mine, and RVP, this is just for time and other purposes, in the next update there will be props of my own

    **None of the work below, or in the Alphas, represent the final product

    Main menu UI
    Background.png Some features of the soft body physics
    gameplay2.png Some basic props in the Alpha
    gameplay1.png
    A crash using RVP's sample car
    gameplay3.png
    BIO



      • Hi, I'm Blake, a 15 year old kid from New Zealand, who loves the outdoors and tinkering with stuff - I saw the advantages in developing/programming over just being the end user, because I get to do the work and see the end output.
      • So all I want to achieve is a solid, fun, and beautiful game.
    ABOUT



      • Open World - In FREEDRIVE you can drive anywhere you want in an open landscape, without the restriction of barriers or fences.
      • Fun, simple racing and crashing - So far in the game, all you can do is drive, I will add in goals, races, multiplayer, online radio and maybe a car modifying editor, if the game draws enough attention.
      • Physics - Currently I am using Randomation Vehicle Physics 2.0, this is an highly optimized engine for Unity, providing excellent building blocks for FREEDRIVE. It is also running and built for Unity 5.1.
      • Quality - I am making the most of Unity 5.1's standard shader, for very high quality and performance
    PLATFORMS



      • Windows XP/7/8/8.1
      • Mac OS X
      • If this project gains enough support I will put in the time and effort to make a version for iOS and Android.
    Downloads/Changelog

    v.0.01 Download it here




      • Initial release with RVP 2.0
     
  2. woodsynzl

    woodsynzl

    Joined:
    Apr 8, 2015
    Posts:
    156
    COMING IN v0.02
    • New camera system, with more camera modes
    • Improved UI
    • Realtime reflections
    • New testing map!
    • And more that you can see for yourself!
    Fixes
    • Fixed the PhysicMaterials that would make you flip and roll from the slightest of turns at high speed
    • Fixing some Colliders for a cleaner drive
     
  3. woodsynzl

    woodsynzl

    Joined:
    Apr 8, 2015
    Posts:
    156
    0.02 Release

    Download it here

    Unfortunately
    , the realtime reflections had to be held back as they were causing some graphical bugs.

    Stay up to date for more releases
     
    Last edited: Jun 27, 2015
  4. sw3gameboy

    sw3gameboy

    Joined:
    Apr 26, 2014
    Posts:
    1
    Looks good! Gonna try out once the download's done!


    EDIT: Forgot to mention but I like the name as well :)
     
  5. woodsynzl

    woodsynzl

    Joined:
    Apr 8, 2015
    Posts:
    156
  6. soundtexture

    soundtexture

    Joined:
    Jan 30, 2017
    Posts:
    1
    None of the downloads seem to be working.
    Is this still an active thing?
     
  7. woodsynzl

    woodsynzl

    Joined:
    Apr 8, 2015
    Posts:
    156
    No sorry! Forgot I even created this post. But I'm building another game! Check it out on my twitter (@woodsynzl)