Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Assets [WIP] Free Prefab Brush

Discussion in 'Works In Progress - Archive' started by alexanderameye, Jul 31, 2017.

?

Would you like to see this on the asset store?

  1. Yes please

    52 vote(s)
    92.9%
  2. No thank you

    4 vote(s)
    7.1%
  1. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Hello!

    I have a pretty basic prefab brush and I was wondering if I should bother putting it on the asset store as a free asset.



    Features:
    - Easy-to-use brush gizmo
    - Customizable brush size and density
    - Random rotation
    - Random size between min and max value
    - Works on slopes, hills, curved surfaces,...
    - Can paint multiple prefabs at once, every prefab has its unique paint settings
    - Only paint on selected layers

    I'm hesitant to put it on the store since it would require a bit of work to get it all polished up, and also because there already are quite a few cheap and wonderful prefab brush tools on the asset store!

    For example:
    https://www.assetstore.unity3d.com/en/#!/content/21321
    https://www.assetstore.unity3d.com/en/#!/content/51269
    https://www.assetstore.unity3d.com/en/#!/content/44846

    The tool will get support, but there will probably not be any added features in the future. Updates will only exist of bug fixes and minor improvements.

    Let me know if there is any demand for this!


     
    Last edited: Dec 1, 2017
    emreyeni999 and larku like this.
  2. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    If I don't put it on the Asset Store, I could always just put the script on the forums.
     
  3. S4UC1SS0N

    S4UC1SS0N

    Joined:
    May 29, 2014
    Posts:
    49
    Put it on Github, we'll judge if it's worth publishing on the store :)
    I'm not an expert in these matters but i think if you don't use a special way to instanciate your meshes, like the terrain painter do with details and trees, it will be costly in term of performance.

    Anyway, thanks for wanting to share your work for free.
     
  4. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    563
    > Put it on Github

    I second this. It's much more useful to people on Github than on the forums.
     
  5. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,785
    go for github
     
    emreyeni999 and alexanderameye like this.
  6. I'd go for github as well.

    One thing i don't like is the color of the buttons. They seem to be distracting and dont match the overall color scheme.
     
  7. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Everything is temporary.
     
  8. MCrafterzz

    MCrafterzz

    Joined:
    Jun 3, 2017
    Posts:
    354
    have you uploaded it?
     
  9. emreyeni999

    emreyeni999

    Joined:
    Jan 24, 2017
    Posts:
    7
    hey have you uploaded it? I need it
     
  10. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Hey, I have not yet uploaded it. Since there are quite a bit of requests to release it, I might clean it up and put it on github this Friday.

    Update: So yeah, I will probably clean up the code and put it on github this Friday.
     
    Last edited: Nov 22, 2017
    Reanimate_L likes this.
  11. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    theANMATOR2b, RaoulWB and Reanimate_L like this.
  12. Paulsummer

    Paulsummer

    Joined:
    Sep 29, 2012
    Posts:
    3
    How do i import this into Unity ?
     
  13. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Download it as a .zip, unzip it. Then copy the 'Ameye' folder and paste it in the 'Assets' folder of your Unity project! :)
     
  14. Infern02k

    Infern02k

    Joined:
    Nov 25, 2017
    Posts:
    5
    That's amazing. One question though: Is this royalty-free? If I, for example, sell one of my games that has used this prefab brush set in it, would it be copyrighted?

    Thanks,

    - Infern02k
     
  15. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    It's under the MIT license.



    If you need more information: https://github.com/angular/angular.js/blob/master/LICENSE

    So to answer your question. You can use the tool in the creation of your game and then sell the game without any copyright issues! :)
     
  16. Infern02k

    Infern02k

    Joined:
    Nov 25, 2017
    Posts:
    5
    Ok. That's great! Finally a free prefab brush set that's actually up to date!

    Thanks a lot. :cool:
     
    alexanderameye likes this.
  17. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    You're welcome! :D
     
  18. Infern02k

    Infern02k

    Joined:
    Nov 25, 2017
    Posts:
    5
    I can't really get it to work... I don't know if I'm missing a file, doing it wrong, or just don't know how to. It's my first time working with any prefab brushes so.... do you know how to use it? :oops:
     
  19. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    Hey! So did you manage to import the 'Ameye' folder into your assets? You can always contact me through alexanderameye@gmail.com, that might be easier!
     
  20. emreyeni999

    emreyeni999

    Joined:
    Jan 24, 2017
    Posts:
    7
    Thanks! I really need that
     
  21. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    You're welcome!