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[WIP][FPS] War Of 3030

Discussion in 'Works In Progress - Archive' started by Wintergrasped, Apr 11, 2014.

  1. Wintergrasped

    Wintergrasped

    Joined:
    Dec 14, 2013
    Posts:
    19
    Status: Currently On Hold Until Co-Developer Returns From Bussines Trip.

    Project Details:
    Site: http://wmcsn.net/wo3030
    Expect Release: 12/14
    Team Members: 2
    OS: Windows, Mac, Linux,
    Progress: 60%
    Economy: 100%
    AI Systems 95%
    Weather 100%
    Phyics: 2%
    Map 1%
    Vehicles: 80%
    Guns: 90%

    Team Members:
    Team Leader: Wintergrasped, BunkerM4
    PhysX: Wintergrasped
    Textures: PurpleZombie
    Models: PurpleZombie
    Intern: BunkerM4
    Data Security And Encryption: Leech
    Multiplayer Servers: WMCSN.net Hosting
    Networking: Ratchet
    Network Security and Logging: Rachet
    Performance Detection: Wintergrasped
    C#: BunkerM4
    JS: Wintergrasped, BunkerM4, Rachet, Leech
    Website: Zonnah, Ratchet

    Team Members: Wintergrasped, Leech, Ratchet, Zonnah, PurpleZombie, BunkerM4

    Min Requirements:
    4GB RAM
    4 Core or more AMD CPU
    2 Core or more Intel CPU
    Nvidia GT 520
    500mb Video Memory

    Retail Price: $40.00 USD



    Our Project Idea:
    Our basic project idea is a Mix of GTA V, BF4, COD Using like real physics like BF4 with a team
    death match of COD and the Vehicles and customizations of GTA V. This game will be a mainly free
    Roam Multilayer game that will have 4 main city’s with different styles to each. All buildings in the
    city will be destructible and they will all have interior and some will even have interactive Interior Like
    chairs and water fountains and TV's. Along with all that we will be including an economy system and a
    gun customization system. Now how the economy system works is you will recevive rewards for
    completing single-player like tasks in a multilayer environment along with reviving Rewards for killing
    other players. When you first start the game you’ll go through a campaign as you go through campaign
    you Build your stats and your weapons in which you will use for the chaos of online PVP. The PVP
    system will also allow you to increase your stats and build new weapons. There will be a safe zone
    called the sanctuary you will be able to take a portal to improve on your in-game technology to be able
    to do better in PVP.
    Now Ill break down some of the features where adding.

    Gun Customization:
    Using money accumulated in campaign you will be able to hire a gun smith and specific the type of
    gun you want. He will charge a "Fee" from your in-game account to make the weapon the weapon he
    makes will be generated using hundreds of different parts for that type of gun therefore it will be nearly
    impossible to have two of the exact same guns. along with creating new weapons like that you will be
    able to pay your gun smith to swap parts from two guns that are the same class"Pistol, Assault, Support,
    Melee, Shotgun" adding to the customization feature.

    PVP:
    PvP Will be in 100v100 Matches in a massive map. and will have a leveling system that allows your
    gun smith to make better parts to make you better guns.
    Campaign:
    Campaign will be the intro to our game that will take you through the story line of the game (Sorry But
    we agreed not to release our story line to any one until it is copyrighted)
    Campaign will both provide an income source for the economy side of the game. Along with allowing
    the player to experiment with different gun builds. We will have 4 city’s set in a circle pattern 1 in the
    middle as the “Hub” and 3 of the out side .You will Spawn in the center city and chose an outer city as
    a Home. You will begin the story line of that specific city. Once you finish that city’s storyline you can
    Either Move to a Different city Or Go Straight Into the Online Sanctuary Which will be you Home In
    Online where you Have Your Gun Smith you cars and bank accounts Then Once you leave you
    "Sanctuary You can Use Those Weapons You Have Created To Go to the Online PVP"

    Economy:
    There will be an Extensive Economy system
    where in the Online Sanctuary You can Create Shops and factory that will produce Materials in Which
    The Gunsmiths will use to create the gun parts for the players to use in PVP.
    Gun Smith NPC System:
    The Gun Smith will be an NPC AI That will go to the closest shops that sell the materials he needs to
    make parts for the players guns. And therefore each Players each and every action
    will in some way or another effect the entire Economy system ever so slightly Like Buying a Gun in a
    city a Player has a material Shop That Material Shop has to buy the materials from a factory
    that shop will craft Gun parts from those materials and the gun smith will visit the shop and buy the
    parts they stock. Therefore when a player buys a gun a shop Owner Gets Paid X amount
    factory Owner gets paid X amount and a mine Owner gets paid X amount. The Gun Smith has a Gun
    Smith Skill rating that well rate hi quality of work the higher the skill the better quality gun and the
    more fee you pay.
    players can also spend he time and money to level up Gun Smith Skill and create there own weapons
    but in order to do this you must purchase plans from a gunsmith along with a Workshops building to
    Work on your guns and then Higher Skilled gun Smith NPC can train you
    to make more advanced and better guns.

    Mine System:
    Mines Will Mine In a Specified area and will turn up X amount of Minerals for X amount of ground
    mined each yard of dirt mined has an X chance of X Mineral being contains in that Amount of Material
    Mines Will Then sell the mined material to Factory that will refine it and then sell the refined materials
    to Shops The craft it into gun parts that are bought by Gun Smiths
    Factory System:
    The Factory System Will Buy Material From Mines To Refine Into Materials Needed to make gun
    parts. Those materials are sold to shops who either sell the material and or sell
    per-crafted parts to the Gun Smith that using those parts builds the Guns in which player PvP with.
    Property market:
    Your House Size Limits the amount of Guns you can have.
    Your Workshop Size Effects The Complexity Of Parts you can create.
    Your Factory Size Effects you efficiency of Turning Raw Mineral into Usable Materials.
    Your Shop Size Effects The Amount of Gun Smith's Attracted to your shop along with The amount and
    variety Your Shop can stock.

    Cars:
    You Can Buy Hover Cars that can travel at Extremely high speed. to quickly move city to city in the
    Online Sanctuary.
    You can Buy Trucks To move Large amounts of parts and or materials place to place.
    You can also modify your car to be used in Online PvP
    Extra Features:
    Encrypted Server Side Saves:
    All games will be saved to an Encrypted Server-Side database therefore protecting the game from
    single-Player moders coming into online.

    PhysX:
    We will be utilizing Nvidia's PhysX system for the destructible maps and Physics systems.
    Super HD Textures:
    All textures and Models will be rendered in 4025p, 1080p and 720p Resolutions.
    Hydro Physics:
    We will be Making our own water physics system. Like if you crash a car into the water you will have
    that big dramatic splash that sends those ripples out in every direction. Along With that we will make it
    so hills can slide. Rivers can flood if it rains to much. Along with this we will be adding River Erosion
    the longer the Online matches go the more the rive banks will erode.

    Weather:
    We will have a Weather system that will be a ratio based weather system. Each Day / Night Cycle there
    will be X chance of Rain, Snow or Sunny Weather. These Ratios of weather will change every 10hours
    Rain: When it rains city streets will have random puddles of water that will slowly work there
    way into a storm drain. Storm drains can become blocked by leaves that fall off the trees ausing some
    areas of the city to flood in long stretches of rain.
    Snow: Snow will be a rare occurrence but will happen snow makes the map slick and hard to
    control vehicles along with your character wont be able to walk up as steep of hills. Snow will also pile
    up on the streets that will trigger the Snowplow AI System that will clear the snow off the streets.
    Sun: The Sun can melt snow and make rain water evaporate.

    Performance Detection:
    We will have an automated system that will adjust your systems resolution and graphics quality
    according to your computer. The user will have the option to enable or disable this feature.

    Live Game Anyalictics:
    We will be adding a profiler that will record graphs of data and save them to an online database for us
    to see where we need to improve the performance side of the game.
    Along with the profiler the game will record and report the paths the player walks in0game so we can
    see player “Concentration” points.

    Online PvP:
    The online PvP server will be located at WMCSN Hosting and will be Running on Linux based server.
    The Online matches will be Free-Roam free for all PvP. With a max of 200 players per session. Now
    why such big games? Well big maps big maps allow us to have more players along with the bigger
    maps when not in the online sanctuary you will never have to “Hunt” for a battle.

    Anti-Hack:
    Cheaters..... Hackers..... There a constant threat to all games. We will be implementing a fully custom
    data Encryption. For Saves and game data transfer along will Listens that listen for player Move speeds
    if the players Move faster then X speed on foot of X speed in a car they will be automatically banned
    from online. Along with all that all Economy actions are logged so there’s always a paper trial if some
    one buys a gun or gun parts to make a really good gun.

    Mods:
    We will be implementing a Mod game mode to make and play there own mods. The Mod game mod
    will allow 3rd
    party hosting and will be saved separate from the Campaign and Online Game Modes.
    We ill implement a LUA mod API for the game because Who Doesn’t Like to Play With Custom
    Mods?
    Tho we will NOT ALLOW ANY SORT OF MOD IN OFFICAL ONLINE PvP.

    Piracy:
    Yes..... don't you just love them pirates? Well don't either so, we will be implementing a license system
    the will register your log in patterns and if we notice difrent IP's Using your license key your license
    key will be locked until you contact us with information.

    Subscriptions:
    We will not require any subscriptions for any part of the game.
     
    Last edited: Apr 16, 2014
  2. AaronVictoria

    AaronVictoria

    Joined:
    Aug 21, 2010
    Posts:
    176
    It appears that your overall progress is 75%, so where are your screenshots? Screenshots are a requirement. There is a wall of text here, and some decent ideas scattered throughout, but no one will take you serious without showing your in-editor or gameplay renders. Even slapping up software/application renders of 3D models doesn't fly here.

    You have to come with more than ideas. Everyone has ideas, you have to show us more than what everyone else has on a day-to-day basis.
     
  3. primus88

    primus88

    Joined:
    May 14, 2013
    Posts:
    611
    Are you serious? You ask for money and you don't even bother showing a picture?
    Wtf is this?!

    Unity WIP section content is getting worse with each passing week.
     
  4. Chemaxmax

    Chemaxmax

    Joined:
    Jan 27, 2014
    Posts:
    204
    It sounds great but I cannot find pictures or videos anywhere :(
     
  5. Cheburek

    Cheburek

    Joined:
    Jan 30, 2012
    Posts:
    384
    100 vs 100 pvp, no less! Along with custom data encryption, sliding hills AND river erosion??? Just for $40? I've been dreaming about this!!! :p
     
  6. Wintergrasped

    Wintergrasped

    Joined:
    Dec 14, 2013
    Posts:
    19
    Yes but it is gonna take a while because at this point theres only 2 of us our goal is to get it out some time before 2015
     
  7. Wintergrasped

    Wintergrasped

    Joined:
    Dec 14, 2013
    Posts:
    19
    Also its only $40 because the games GUI side is gonna be a bit weak along with the overhead cost of this being we are doing it all our self is very minimal. Along with that at the price of $40 a wider range of people can afford to buy it rather then at price of $60 also no screen shots are up as of now because my modeller hasnt finished with the map once the map has been finished (about 2-3 days) we will be releasing Preview-Videos.
     
  8. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,605
    But you say progress is so far, and yet you don't share screenshots of any of it. I don't think you're as far as you think you are.
     
  9. eskimojoe

    eskimojoe

    Joined:
    Jun 4, 2012
    Posts:
    1,440
    Website is down :confused:

    Any screenshots?
     
  10. Wintergrasped

    Wintergrasped

    Joined:
    Dec 14, 2013
    Posts:
    19
    No screen shots as of yet i havent downloaded anything to take them with, Also the sites down cause the compoany that was hosting my site whent bankrupt. and closed its doors(Without telling me) so i lost all my data on the webhost. Luckly most of the "IMPORTANT" stuff was locally hosted you can check out our site http://wmcsn.net Progress has been slow ALOT with the webhost going out, Bunker is still out on vacation, so basically im solo right now and i have a site to finish a game to work on and school finals coming up.
     
  11. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    Well, this looks optimistic. I guess you havnt been using the engine all that long based on some of those features.

    See you in about 5 years.


    Also, if you cant figure out how to take a screenshot, I'm not expecting this project to go...well.. anywhere.
     
  12. Brahim113

    Brahim113

    Joined:
    Sep 9, 2012
    Posts:
    24
    [Alt] + [prtSc] on a Windows
    And i think it was [⌘] + [Shift] + [3] on a Mac

    You should know how to screencap ^^
    If you want a reliable webhost. Try hostgator or godaddy. They are very cheap.
     
  13. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,842
    I can understand that, i would also release pics of my RPG if i had Unity Pro, but releasing them before making the graphics as spectacular as possible is hardly a good idea, at least in my mind

    And my gameworld is 90% ready in assets, it only misses that Unity Pro boost to start showing it.
     
  14. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    Thats such a load of ass. You dont need pro to show you have done 'something'..
     
  15. eskimojoe

    eskimojoe

    Joined:
    Jun 4, 2012
    Posts:
    1,440
    Going to wmcsn.net I get:


    Not Found


    The requested URL / was not found on this server.
    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
     
  16. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,842
    Depends on the project, i just brought up pro for my case as a general example, not that it applies to every game.

    What i mean is that for each project i can think of reasons why one is not ready yet to show stuff. All big companies release minimal info too for a good reason.

    I could for example show editor pics or pics without Pro effects of all areas in the game, but would that really benefit the project ?
     
  17. eskimojoe

    eskimojoe

    Joined:
    Jun 4, 2012
    Posts:
    1,440
    The site is hosted on 1and1.com hosting.

    Tech Name: Hostmaster ONEANDONE
    Tech Organization: 11 Internet Inc.
    Tech Street: 701 Lee Rd.
    Tech City: Chesterbrook
    Tech State/Province: PA
    Tech Postal Code: 19087
    Tech Country: US
    Tech Phone: +1.8774612631
    Tech Phone Ext:
    Tech Fax: +1.6105601501
    Tech Fax Ext:
    Tech Email: hostmaster@1and1.com
    (Source: WHOIS data for the domain wmcsn.net)


    How did the ISP go bankrupt and lose all your data? ...

    Or are you making things up, putting a wall of text with grandiose claims you cannot substantiate, then telling all these imaginary problems...
     
  18. Glader

    Glader

    Joined:
    Aug 19, 2013
    Posts:
    449
    So this will be a textbased game then since I don't see anything?
     
  19. Brahim113

    Brahim113

    Joined:
    Sep 9, 2012
    Posts:
    24
    Ofcourse that would benefit the project. To get feedback. Any kind of feedback is good. Just to show text is something everyone can do in a day. But when you show a picture (even if the graphics is not top notch) is a great way to get feedback. A video is even better. Because then you could show of some of the mechanics and get feedback on them. Ofcourse you dont need to show the pictures to the general public. But this is a forum for developers.

    Some of us will even buy the game when it is released. Just because they follow the progress of the development.
     
  20. eskimojoe

    eskimojoe

    Joined:
    Jun 4, 2012
    Posts:
    1,440

    Yes, you can. There is concept art, models the modellers already made and a whole lot more artwork at the main site:
    http://www.landsofammox.com/index/


    Several people on this forum have been full-time employed for more than a year now.
     

    Attached Files:

  21. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,842
    Sure feedback is great, and i agree that in this forum is rather safe to show stuff that is still WIP, but after so many years working on the graphics i would still not want to release something that is not as perfect as as possible and i think this would be the best point where i would get the right feedback

    Afterall the game may release much later after the graphics and world have been finilized, due to the complexity of an RPG and other factors, in which case having a first impression of amazing graphics would only help in getting more people follow the game

    I am not sure what is best though :), marketing is my weak spot :)
     
  22. Brahim113

    Brahim113

    Joined:
    Sep 9, 2012
    Posts:
    24
    If you dont want to show anything right now. Just dont. Always go with the gut feeling if you ask me. But the project that this thread talked about said that
    AI Systems is at 95% and Weather is 100%(done?). So why not show of the AI mechanics to get some feedback when they are about done with that part. They could show the weather-effects aswell since they are done with that part. If they say its done. Then they should try to get feedback about that mechanic. So they can know for sure that it is done or needs some more work at.
     
  23. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,842
    Well, that makes sense i guess for the individual systems
     
  24. Glader

    Glader

    Joined:
    Aug 19, 2013
    Posts:
    449
    Discussing piracy of your game should be much lower on the list than hitting printscreen a couple of times to demonstrate that you've actually accomplished something more than writing a basic design document.

    Not doing this potentially violates the rules of this forum.
     
  25. iAmCodeMonkey

    iAmCodeMonkey

    Joined:
    May 2, 2014
    Posts:
    1
    Agreed. I myself am a hobbyist game developer, and you really need to post more than ideas to show that you are serious about this.
     
  26. Brahim113

    Brahim113

    Joined:
    Sep 9, 2012
    Posts:
    24
    I think we all can draw a big conclusion that this is all fake :p
    he made a other post "http://forum.unity3d.com/threads/238684-Team-Members-Need-For-BIG-Game-Build"
    3 week ago.

    Also by looking into his youtube account from that forum post. He seems to be a untrustworthy guy if you ask me:p
     
  27. Goregaming

    Goregaming

    Joined:
    Sep 6, 2012
    Posts:
    243
    I fell out my chair and died with laughter ahah
     
  28. Fortitude3D

    Fortitude3D

    Joined:
    Sep 7, 2017
    Posts:
    155
    Looks all positive man, keep it up!