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[WIP](FPS) No name | Will complete this!!!

Discussion in 'Works In Progress - Archive' started by aixaix, Feb 4, 2012.

  1. aixaix

    aixaix

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    New thread!
     
    Last edited: Feb 8, 2012
  2. sitting

    sitting

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    Cool! :) Is this from the fps tutorial? :D
     
  3. henry96

    henry96

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    I guess it's a game not a tutorial. I wonder whether my guess is correct or not.
     
  4. jamieo01

    jamieo01

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    I think he's asking if it was made following the FPS tutorial.
     
  5. aixaix

    aixaix

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    Well, im doing this by following a tutorial....
    But ive also addedthis myself too.
     
  6. joeboy30

    joeboy30

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    Just wondering how you made the button script because with mine it can interact with anything not just doors wouldn't adding more things to interact with just be a case of modelling and animating them, just curious not criticising.
     
  7. aixaix

    aixaix

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    Basically, i must make a script for different interactables... like for door i have 1 script and for button i have another one. and from my controller script i basically message the door ( or else ) script to do something... i hope i explained it clearly.
     
  8. joeboy30

    joeboy30

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    Yeah thanks, that's what I as well, do I was just wondering if there were different ways to do it or a way with an obvious advantage over it
     
  9. EricTheCoolDude

    EricTheCoolDude

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    How did you make the water?
     
  10. HolBol

    HolBol

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    Umm, it's ok- but why is the sound of an empty weapon playing when I fire?
     
  11. aixaix

    aixaix

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    Well, i changed the sounds ( still just for testing )... i will update the project in about 6h.
    Working on: Different physicMaterials hit.

    What i've added so far: Door sounds. New Gun sounds.
     
  12. aixaix

    aixaix

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    So... i've updated the webplayer. Finished:
    multiple material hit thingy.
    Fixed Guns sounds
    Crosshair ( Im not a good gui maker if u've checked the weplayer already :) )
    Added door sounds.


    Im also looking for a good tutorial on how to make good particle effects ( you'll see why when you'r going to try out the webplayer. )
     
  13. aixaix

    aixaix

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    I will try to model my handgun (zx-453 powered by a plasma kind of a cell)
     
  14. SevenBits

    SevenBits

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    I believe it's just water, with a wave scale so the waves look far apart, and then he likely wrote a script to animate the moving up and down.
     
    Last edited: Feb 5, 2012
  15. SevenBits

    SevenBits

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    Those particles are fine for these purposes. You will eventually want to add something like decals on the hard surface of the cubes, and a puff of grass when the ground is hit. :)

    That's a good way to do it. Or you could hook up a script on the button that sends the message to the door to open when it's pressed. Either way I'm sure is fine, but I recently did something like this, and I prefer my method because that way you can easily tell with door is associated with each button by checking the assignment in the Inspector.
     
  16. aixaix

    aixaix

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    Well, yeah... as i've heard the decals may be pain in my butt.
    My goals for today:

    locking the cursor.
    Making a flashlight .
    fixing the R for reload as it doesn't seem to work.
    Hit Sounds.

    maybe something else too.
     
  17. aixaix

    aixaix

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    Ok, updated...
    Locked the cursor ( can't be relocked )
    fixed R ( now your able to reload with button R )
    Hit sounds ( needs to be refixed, they don't wan't to play somewhy. )
     
  18. SevenBits

    SevenBits

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    Use a ray cast when you fire and place a transparent texture object onto the object the ray cast returns.

    It's only slightly more complicated than adding a directional light to your character.
     
  19. aixaix

    aixaix

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    Gonna make some sort of a main menu tomorrow :=)
     
    Last edited: Feb 7, 2012
  20. aixaix

    aixaix

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    ..
     
    Last edited: Feb 7, 2012
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