Here I would like drop some light, on one of my experimental project, while playing with Unity 2020 and DOTS. At current state there is no fun factor as of yet. Mainly working on stable mechanics. The goal is, to control evolution of life instances, by directing "genes mutations". V0.0.21 (Hexsphere planet intergration) Link in case, video pn the forum is not accessible https://forum.unity.com/attachments/upload_2020-10-29_22-6-23-png.726434/ Earlier V0.0.7 (Testing hex planet and lifeforms) Earlier < V0.0.7 (Lifeforms testing) Earlier V0.0.3 When more is to be presented, I will post an update. The birth of this project was derived, from my main project, which I was working earlier [WIP] Hovercrafts Sandbox Prototype However, since Unity DOTS evolves quite rapidly and I still learn it and most optimal pattern to work with, I decided to work on something, which I can experiment. Also, developing features and utilities, which I can use later in my main project. Even this small project, it is quite demanding, while looking for best approaches.