Dream KnightsBasis Dream Knights is a 3D platformer in the making with the inspirations of N64 classics, layered with gauntlet like fantasy role playing game co-op, mixed with dark-souls inspired combat. Many have been suggesting the game is a mix of Super Mario Brothers 3D platformers and Dark Souls. TWITTER DAILY UPDATES!: https://twitter.com/TheeWhiteReaper Development Screen shot of the week (Lance entering the Dark Plane) Latest YouTube Video of Dream Knights? Idea Dream Knights redefines 4 player co-op in a 3D platformer. Dream Knights does away with tacked on 4 player co-op, and has co-op that matters. The game with more players will generate more puzzles, enemy's, and various other mechanics depending on how many players are present. The end goal of each mission will also need all 4 players to reach and end the level. The games design choices are meant to try and find that perfect blend of 3D Platformer mixed with a 3D action combat based game. (You can still play the game in single player or 1-4 local split-screen) How the game works Each dream zone "Forest, Desert, Snow, Water," Etc. consists of about 10-20 levels and a final temple/dungeon. Levels are generally POINT A to POINT B platforming challenges that fit the theme of the zone. After each level you will collect a courage shard! Collecting all the courage shards in a zone and completing the temple will unlock a new ability for the next zone! (Lance on top of a building in the Dream Hub) Story Dream Knights is about a 12 year old child named Lance who catches a Demon stealing his Baby brother. Lance follows him into the Dream realm "The Astral Plane" and has to storm his castle in the hopes of rescuing his little brother. (Game-Over screen after running out of lives. Demon and monsters laugh at your failure!) Audience The game is trying to be beautiful, and cute but yet tell a dark and somewhat serious story, between the spiritual battle and confrontation of the Demon and child. In turn I tried making some more darker adult themes mixed in like subtle blood and light cute gore. I hope fans will enjoy these cues in similar fashions to EarthBound/Mother, and Binding Of Issac. Both games that I found cute and beautiful, but with more serious and dark story tones. (Monsters killing Blue Knight.) (Day/night cycle of the Bright Plane HUB) Whats the development plan for just one Man working on it? Development for Dream Knights will take some time, as I want this to be a diamond in the ruff, and not a sped up failure. I am just one guy working on the game every day tirelessly, but I plan to finish and ship the product sometime in 2017-2018ish. You can help development, by downloading the free demo/early builds of the game and give feedback. You can check out the collaboration thread I made for the game here: http://forum.unity3d.com/threads/dream-knights-commission-work-concept-artist-or-c-programmer.322386/ FUTURE HOLDS: -New steam concept page -Possible Desura alpha funding early-mid 2015 -Kickstarter in early-mid 2015 -Steam Greenlight submissions- -Steam early access (Only once the main 20+adventure is done, the competitive and other modes would be updates along with bugfixes). -Any other platforms/stores the game can get into. (Crossed fingers for Wii-U) Planned features for the game? -Local 4 player splitscreen co-op and competitive. -Mini games for up to 1-4 players. -Competitive mode (Capture the flag and death match) -Oculus Rift VR Support (PC) -PC, Mac, Linux, and (hopefully Wii U version if kickstarter in 2015 goes well) -20 hour+ adventure mode DOWNLOAD DEMOS LINKS: (COMING SOON: PUBLIC PROTOTYPE TEST) Extra Links outside of the Unity thread? TWITTER: https://twitter.com/TheeWhiteReaper YOUTUBE:http://www.youtube.com/user/fredrick300 FACEBOOK:https://www.facebook.com/bluevalorstudios?fref=nf COMPOSERS SOUNDCLOUD: https://soundcloud.com/aron-kramer Future updates on development will be constantly posted below!