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Games [WIP] Doom I clone

Discussion in 'Works In Progress' started by neginfinity, May 26, 2017.

  1. neginfinity

    neginfinity

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    Jan 27, 2013
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    Small update. I'm currently working through some modeling issue with main character (meaning face picture + hand sprites), plus there's minor contract work I'm dealing with. That's the reason for pause in updates.

    I've uploaded one of the enemies to sketchfab, though, if anyone wanted to see what those guys look close. (I'll probably add other models later -- it is just sketchfab doesn't correctly import animations and materials).

     
  2. HeadClot88

    HeadClot88

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    Jul 3, 2012
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    Hey @neginfinity - That model looks fairly decent. Ain't going to lie :)

    Also got a bit of a question -

    Why not write a .wad parser with patch wad support for Unity so that you can take advantage of the level building tools that the doom modding community has made?

    There is one here but it lacks patch wad support.
     
  3. neginfinity

    neginfinity

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    Because using wad parser would require me to learn doom modeling tool, and will limit me in many ways..

    The idea was not to make a doom engine replacement based on unity, but something that is reasonably similar to the old-school games.
     
    twobob likes this.
  4. Not_Sure

    Not_Sure

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  5. Moody_Mek

    Moody_Mek

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