If you have ever tried to copy the contents of a scene or component settings from one project to another, you know how much time, nerves and sometimes pain this simple-looking process requires. Sometimes copying content using built-in ways is simply impossible, and you need to recreate the scene and objects from scratch. Copy-Paste Between Projects makes the process of copying content between projects easy and convenient. Now you can copy-paste the contents of the scenes with just a couple of clicks. How it works: Copy-Paste Between Projects serializes GameObjects and components in a special project-independent way into JSON string. In another project, Copy-Paste Between Projects completely restores the original structure and, if necessary, copies or re-creates the missing objects. Copy-Paste Between Projects knows and actively uses the hidden features of Unity Editor, and will work correctly even with conflicts Instance ID or GUID. Features: Unity 2017.1 - Unity 2019.x; Copy-paste component, GameObject with (optional) children and prefab; Export-import component, GameObject with (optional) children and prefab; Automatic detection, copying and re-creation of missing assets in the project: scripts (without dependencies), textures, models, sounds, materials, animations, prefabs, ScriptableObjects; Important: The current version of the asset does not support terrains. Supports copy-paste between different versions of Unity Editor, including pasting into an older version of Unity Editor; Integration with uContext; Built-in update system. Soon there will be open beta testing. Follow the news.