Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[WIP]circlops a simple puzzle/platformer game

Discussion in 'Works In Progress - Archive' started by hduhe18, May 22, 2014.

  1. hduhe18

    hduhe18

    Joined:
    Jan 2, 2014
    Posts:
    3
    Circlops is a simple 3D Platformer / Puzzle game.

    The goal of the game is to reach the end in the shortest amount of time.


    TODO:
    - coins
    - customization for the ball/player
    - more levels
    - new logo


    If you want to try the game go Here

    I would love some feedback, thanks in advance! :D

    Report bugs and suggestions to Support@circlops.netne.net

    If you want to help us out, we need:
    - new LOGO
    - making a custom GUISkin
    - feel free to submit anything ;D

    Features we will try to add this weekend: (23-25 May)
    - coins
    - customization of the player/ball
    - unlock system for the leves
    - more levels (we now have a deticated level designer)
    - random end/goal (for some levels)
    - leaderboards
     
    Last edited: May 23, 2014
  2. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,605
    I tried to play it, but the level buttons did nothing.
     
  3. hduhe18

    hduhe18

    Joined:
    Jan 2, 2014
    Posts:
    3
    somethimes the buttons dont work
    i find reloading the page fixes it moust of the time
     
  4. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,605
    They should work all the time. :) Would you mind showing the script you are using to load the levels(the button script)?
     
  5. hduhe18

    hduhe18

    Joined:
    Jan 2, 2014
    Posts:
    3
    Code (csharp):
    1.  
    2. #pragma strict
    3. function OnGUI () {
    4.     if (GUI.Button (Rect (Screen.width / 3,50,60,35), "level 1")) {
    5.         Application.LoadLevel("level 1");  
    6.     }
    7.     if (GUI.Button (Rect (Screen.width / 3 + 65,50,60,35), "level 2")) {
    8.         Application.LoadLevel("level 2");  
    9.     }
    10.    
    11.     GUI.Label (Rect (Screen.width / 3,30,60,100),"levels");
    12.    
    13.     if(GUI.Button(Rect(1,1,100,50),"Main Meny"))
    14.     {
    15.         Application.LoadLevel("MainMenu");
    16.     }
    17. }
    18.  
     
    Last edited: May 23, 2014