Search Unity

[WIP]circlops a simple puzzle/platformer game

Discussion in 'Works In Progress - Archive' started by hduhe18, May 22, 2014.

  1. hduhe18

    hduhe18

    Joined:
    Jan 2, 2014
    Posts:
    3
    Circlops is a simple 3D Platformer / Puzzle game.

    The goal of the game is to reach the end in the shortest amount of time.


    TODO:
    - coins
    - customization for the ball/player
    - more levels
    - new logo


    If you want to try the game go Here

    I would love some feedback, thanks in advance! :D

    Report bugs and suggestions to Support@circlops.netne.net

    If you want to help us out, we need:
    - new LOGO
    - making a custom GUISkin
    - feel free to submit anything ;D

    Features we will try to add this weekend: (23-25 May)
    - coins
    - customization of the player/ball
    - unlock system for the leves
    - more levels (we now have a deticated level designer)
    - random end/goal (for some levels)
    - leaderboards
     
    Last edited: May 23, 2014
  2. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,609
    I tried to play it, but the level buttons did nothing.
     
  3. hduhe18

    hduhe18

    Joined:
    Jan 2, 2014
    Posts:
    3
    somethimes the buttons dont work
    i find reloading the page fixes it moust of the time
     
  4. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,609
    They should work all the time. :) Would you mind showing the script you are using to load the levels(the button script)?
     
  5. hduhe18

    hduhe18

    Joined:
    Jan 2, 2014
    Posts:
    3
    Code (csharp):
    1.  
    2. #pragma strict
    3. function OnGUI () {
    4.     if (GUI.Button (Rect (Screen.width / 3,50,60,35), "level 1")) {
    5.         Application.LoadLevel("level 1");  
    6.     }
    7.     if (GUI.Button (Rect (Screen.width / 3 + 65,50,60,35), "level 2")) {
    8.         Application.LoadLevel("level 2");  
    9.     }
    10.    
    11.     GUI.Label (Rect (Screen.width / 3,30,60,100),"levels");
    12.    
    13.     if(GUI.Button(Rect(1,1,100,50),"Main Meny"))
    14.     {
    15.         Application.LoadLevel("MainMenu");
    16.     }
    17. }
    18.  
     
    Last edited: May 23, 2014