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Games [WIP] Back To Ashes [Dark Fantasy Action/RPG]

Discussion in 'Works In Progress' started by msamociuk88, May 3, 2018.

  1. msamociuk88

    msamociuk88

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    Since beginning of 2018 ive started working on my first solo game project and as I have some mechanics and content in place ive decided to share it here. Im hoping that feedback ill receive here will be usefull and thanks in advance :)

    All 'underhood' stuff like combat/AI/movement/equipments/spells ect ect are crafted from scratch by myself. Models/audio/animations marketplaces or custom made by artists.
    Ill be posting updates at least once a week.
    -> Youtube channel <-



     
    Last edited: May 7, 2018
  2. marco_nadal_75

    marco_nadal_75

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    This looks like a very strong debut. I thought most people made Asteroids for their first project.
    I especially like the way the camera follows the Guardian of the Tomb in the first video when he does his high jump. The player can react to the animation -- very fair.

    Where and how did you learn your impressive solo game making skills?
     
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  3. evamariah

    evamariah

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    Wow, this is very impressive for being in the early stages of this project. In the first video, that boss was terrifying! All the elements – the music, graphics, effects, etc. go really well together.
     
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  4. msamociuk88

    msamociuk88

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    Im programmer for many years but nothing game related sadly.
    Also, thanks a lot :)
     
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  5. msamociuk88

    msamociuk88

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    Another test fight against stronger bosslike enemy. I love designing those, great fun :)
     
  6. rob8861

    rob8861

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    @msamociuk88 to be honest, I find it hard to believe you don't have prior game dev experience.
    From the little you showed us it looks like it was created by someone who has many game dev years under his belt :)

    anyhow, whatever it is, the game looks awesome. keep up the good work.

    one suggestion - it needs more work to get the lighting right. the game is way too dark. You can use different light effects to create a feel of a creepy dark area. otherwise, it is hard to see
     
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  7. msamociuk88

    msamociuk88

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    Well Ive played a lot and have some certain vision. Just trying to stick to that vision :)

    Regarding light, rendering software breaks the lightining a lot (makes it darker somehow) :|
    But ill take it into consideration to make it brighter.

    Thanks!
     
  8. JohnPet

    JohnPet

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    The gameplay looks awesome! I think you have hit a sweet spot there..
     
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  9. Janders

    Janders

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    Wow! Very impressive! I'll keep an eye on this from now on.
     
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  10. msamociuk88

    msamociuk88

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    Minor combat enhancements:
    - Ability to parry and follow with fatality move
    - Shield bash move
    - Sprint run mode
     
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  11. castlesidegamestudio

    castlesidegamestudio

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    Hey man, looks good.

    Been researching combat systems lately...

    You are writing yours from scratch?

    Can you give us the 2 sec rundown?

    Thanks!
    :)
    Brian
     
  12. msamociuk88

    msamociuk88

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    Hey, thanks.
    Yes all underhood systems are my own.
    What kind of rundown You mean? I can answer some questions for sure, feel free to ask.
     
  13. knobblez

    knobblez

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    reminds me a lot of BloodBorne. Like aLOT. great job though. im jealous of your melee setup. very fluid. great game. i like the darkness
     
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  14. Thrawn75

    Thrawn75

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    Good work! Keeping an eye on this one :)
     
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  15. msamociuk88

    msamociuk88

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    Thanks, even comparing to bloodborne is a compliment ;]
    Melee setup took like a 2 months of solid work and still far away from ready state. Really long process of bugfixing and tuning little things here and there, timings, delays, possible transitions ect
     
  16. msamociuk88

    msamociuk88

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    Yet another test fight - Stone Golem this time :)
    SUBSCRIBE for more
     
    Last edited: May 19, 2018
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  17. msamociuk88

    msamociuk88

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    A little demo of game start area + some gameplay
     
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  18. msamociuk88

    msamociuk88

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    Some work on first boss introduction cinematic.
    Also Ive set up a twitter and will try to post there daily, so if You are interested, follow me :)
    https://twitter.com/DarkAstray
     
    Last edited: Jun 7, 2018
  19. msamociuk88

    msamociuk88

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    Demo of first boss fight, includes some new animations and track from Sam-Oz
     
  20. msamociuk88

    msamociuk88

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    Slowly working on abilities/talents system. Pretty hard to desing it and keep in balance...
    Planning to have 3 modes with separate abilities and traits, melee fighting, spellcasting and sustain mode where player will be able to heal and survive.
    Below one of abilities from spellcasting mode.
     
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  21. msamociuk88

    msamociuk88

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    Some new enemy - greatsword knight
     
  22. castlesidegamestudio

    castlesidegamestudio

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    Hey man, looks great. I like the use of lighting, music, sounds and visuals, really makes you feel like your hitting something.

    I thought I was pretty familiar with every character controller out there.

    Is this based off of "Sharp Accents" work?

    It won't be too hard to determine once you release a demo.

    Anyway, looks great, I hope I can pull off something similar.

    Thanks!
    :)
    Brian
     
  23. msamociuk88

    msamociuk88

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    Hey. Thanks for kind words :)
    Im not sure what Sharp Accent is. Ive made controller and everything 'underhood' on my own from scratch. It took quite long tho x_x
     
  24. castlesidegamestudio

    castlesidegamestudio

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    Oh alright, cool man, good work!

    I just say that because there are a lot of coincidences.

    For example, the way the character walks with the sword, the right-hand mask used to keep it from going wonky is almost a dead ringer to the way they do it in their controller.

    It's hard to tell from the video.

    You should make a tutorial series and teach us lol.

    Anyway, rock on!
    :)
    Brian
     
  25. Firlefanz73

    Firlefanz73

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    This Looks totally great. Dark Souls 4 :)
     
  26. msamociuk88

    msamociuk88

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    I didnt see those tutorials but maybe we using same animation set? (kubold mocaps from store) Reason why it may feel similar?
    However, regarding making tutorials - maybe Ill do series of tutorials after finishing the project, we will see :)

    Im sure You will, matter of time :)

    I would say - Dark Souls 0.25 but thank You ^^
     
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  27. YourPST_Studios

    YourPST_Studios

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    Very good looking game. I like the idea of it being diablo-like without being essentially turn-based.
     
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  28. msamociuk88

    msamociuk88

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    Working on main/welcome menu...
     
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  29. YourPST_Studios

    YourPST_Studios

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    That is very cool work man. Really gives you that creepy-lore feeling that a game like this needs. Congrats.
     
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  30. msamociuk88

    msamociuk88

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    Thank Ya.
    There is a couple of things to fix - like fire which is poor quality at the moment. But general sad mood is there, i hope :)
     
  31. msamociuk88

    msamociuk88

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    Been working on some extra secrets fun what ended up in concept of 'Relicts'
    Sets of ancient items hidden in every map - after completing whole set for map - we will receive a reward.
     
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  32. Not_Sure

    Not_Sure

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    Neat.
     
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  33. QFSW

    QFSW

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    Looks awesome! Keep it up
     
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  34. msamociuk88

    msamociuk88

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    Thanks :)

    Here is another test cutscene for some enemy we will meet a couple times during the journey.
     
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  35. QFSW

    QFSW

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    What are the weird firefly effects on the character? the little white specks
     
  36. msamociuk88

    msamociuk88

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    Just specular reflections
     
  37. msamociuk88

    msamociuk88

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    Don't touch suspicious skulls...

     
  38. Mister-D

    Mister-D

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    i see u use the old version of my "overlord" u can find the new one at sketchfab
    looks cool btw
     
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  39. msamociuk88

    msamociuk88

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    Thanks, high probable Ill use somewhere new version as well :))
     
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  40. Andrea90

    Andrea90

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    Have you been fired from Fromsoftware and now you search revenge tryng to make ur own game??! :D
    Anyway you are so damn good!!
     
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  41. msamociuk88

    msamociuk88

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    Haha. Its a loooong story You know :D
     
  42. msamociuk88

    msamociuk88

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    Knock knock...
     
  43. msamociuk88

    msamociuk88

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    Another boss encounter alpha test :)
     
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  44. Kory-therapy

    Kory-therapy

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    was this made with Invector? AMAZING Job I love your AI plus your particle effect with the attack keep doing your thing your making me glad I never gave up on indie game design :)
     
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  45. msamociuk88

    msamociuk88

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    I think i was starting with free invector version at very very start, but after like 10 months of development it ended up as making complete own controller anyway.
    Thanks!
     
  46. msamociuk88

    msamociuk88

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    Added stunbars mechanics into game.
    Constant pressure(attacks) on the enemy can cause stun.

     
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  47. JohnLabern

    JohnLabern

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    Good job, sir! Got a déjà vu of an old game I used to play long ago called Blade of Darkness while watching your videos. (and probably the last of this type I played for last time, lol). Anyways, you earned a Twitter follower.
     
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  48. msamociuk88

    msamociuk88

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    Small tease of dragon encounter. More to come soon.
     
  49. Ceciphar

    Ceciphar

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    looking good
     
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  50. msamociuk88

    msamociuk88

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    This time, tests of Reaper fight
     
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