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[WIP] A Game of Spies - A personal Project Journal

Discussion in 'Works In Progress - Archive' started by HeadClot, Mar 26, 2012.

  1. HeadClot

    HeadClot

    Joined:
    Jan 23, 2010
    Posts:
    212
    OK, so I am starting a rather small project with Unity3D.

    You can read about it here.

    I am putting my self on a dead line for each item on the project as well as the entire project itself.

    The Start Date is today - I have 1 months and 7 days to make a video game prototype of a basic spy game.

    The tools I will be using are as follows

    Unity3D
    PlayMaker
    Autodesk 3DS Max - Student Version

    My end goals are:

    To create a Small Spy/Espionage themed Prototype with shooting elements.
    Create a Very Basic AI that follows along patrol paths and shoots you if you get to close.
    Create a series of assets that can be reused for future levels. (Excluding Set pieces)
    Learn PlayMaker and Unity3D within one month and Seven Days.

    Screens of assets so far -














    Tell me what you think so far. I have a very basic Player controller setup (In Play Maker) that i am planning to expand upon in the next few days :)