Days to go! Only days to go! GDC with only days to go! HOLY CRAP! Given that GDC is (I don't know if you know) only days away, I concentrated my efforts this week on getting the game show ready! And freaking out a lot... The only piece of new content I worked on was a set of more mummy-like animations for the Mummy Skull enemies. They used to simply use the basic Skull animations and behaviour but I thought this made them too similar and lack personality. They are now more zombie like in their unrelenting and, frankly stupid, chasing of Suzy. And they walk around like cartoon mummies... As for the whole getting-ready-for-GDC thing... I chose to showcase two levels, Level 2-1 and Level 3-4 because they are quite different both visually and in game play. I made some small design tweaks to both levels, fixed small bugs and had a go at some optimizations. (BTW, huge thanks to my old colleague Sim for optimizing my scrolling texture shaders!) Mostly, though, I spent my time on decoration! And what better way to illustrate this than with screenshots!? If you're interested in seeing a couple more screenshots (and bigger versions) you can find them on my blog: http://louardongames.blogspot.com/2017/02/suzy-cube-update-february-24-2017.html So, all that's left to do now is to make the final demo build and upload it to TestFlight for safe keeping! I'll likely have a Mac build handy to try out too. (no, the game isn't coming to Mac... probably not...) Ok, folks! Wish me luck! And, don't forget, if you are going to GDC and are interested in trying out the game, hit me up on Twitter (@LouardOnGames). I plan to post my location during down time at the con for folks who want to find me and try the game. I look forward to telling you all about how the conference went next week!