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Assets [WIP] 2D Top-Down Maker

Discussion in 'Works In Progress - Archive' started by XthemeCore, Sep 14, 2018.

  1. XthemeCore

    XthemeCore

    Joined:
    Jul 23, 2013
    Posts:
    23

    2D Top-down Maker is an asset for Unity that combine multiple tools for creating a top down game without coding.


    Features (under development):
    • Ready to use graphic resources (sprites, tilesets, icons, backgrounds, etc.) called Standard Resource Pack (SRP)
    • Easy to use Map Editor
    • All game data can be easily manage via Data Editor.
    • Easy to custom game UI
    • Drag & Drop Event Object
    • Character Creator Tool
    • Sample Template for action top down game

    What you can do to help us?
    • Which features that you interest and not appear on the list?
    • Do you think the price is reasonable or not?

    ETA:
    November 2018 - January 2019

    Price:
    40 - 60 USD

    Facebook:
    https://fb.com/2DTopDownMaker

    Information & Update:
    • Map Manager
      Let you manage the map scene easily than before. You can adjust map size via properties window.


    • Map Editor
      Powerful tool for editing your map using Unity tilemap.

      Each map contains four layer:
      1.Lower Layer: Any tile in this layer will appear under event object.
      2.Middle Layer: Any tile in this layer will appear on the same layer as event object. This layer also contains tilemap collider 2D. (Collider will not apply on lower and upper layer)
      3.Upper Layer: Any tile in this layerwill appear above event object.

      You can create sublayer up to 100 sublayers. Every layers contain base sublayer by default which cannot be removed.


      Jungle Tileset (By finalbossblues) has been used for preview only and will be replaced with Standard Resource Pack when released.

    • Data Editor
      Let you manage all game data in single window.

    • Drag & Drop Event Object (Do not confuse with Unity event system)
      2D Top-Down Maker use event object for any game mechanic.(NPCs, player, enemies, cutscene, etc.).

      Event Object is just a gameobject in the scene that contains 2D Top-Down Event Component.
      Each event has it owns behaviors and local variables. Each behavior contains drag & drop action commands.

      How does the event object works?
      When the scene has completed loading, each event will start process its behavior. Main behavior always process iteratively. You can simply add command to check the condition in main behavior. If the condition is met, make the event move to process other beavior. Or you can just do everything in main behavior. Each event has its own local variable which can use to store any data that you want. For communicating between event, there are some commands that allow current event control other event.

      (This below GUI is in developement and might be changed in future.)

    • Game UI
      Most game UI can be custom via inspector window. You can just click main camera object on each scene can custom from there. For advanced custom, you can drive into child gameobject or edit from c# script.
    Thank you for visiting the thread. If you have any question, please don't hesitate to ask.
     
    Last edited: Sep 14, 2018
    SIXXTTY and Mark_01 like this.