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Wings Model Format

Discussion in 'Editor & General Support' started by towcar, Dec 22, 2009.

  1. towcar

    towcar

    Joined:
    May 2, 2009
    Posts:
    106
    On this Page
    http://unity3d.com/unity/features/asset-importing.html

    It States that Wings 3d is a file format it accepts. Does that mean the original file with zero exporting?
    I just haven't experienced that before with wings3d, I know it exports alot but this just seemed to convienient.
     
  2. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    I think you missed the fine print:
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Yes, but Unity doesn't even do that; I just tried it. All you get out of a Wings file is a "default asset" that doesn't do anything.

    --Eric
     
  4. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    Yeah, there's a bug in the Mac version's .FBX exporter. I got a patch a while back that fixes it, can't remember who gave it to me though (and I don't really use Wings that much).

    For the OP if you want to export to .FBX on a Mac you'll need to go to the Wings3D forums and ask for that patch, otherwise just export a .OBJ file, that should work just as well.
     
  5. towcar

    towcar

    Joined:
    May 2, 2009
    Posts:
    106
    Ah, Damn the fine Print.