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Discussion in 'Announcements' started by David-Helgason, Mar 13, 2006.
This is great!
Can't wait to see it!
Definately. Among other things.
Can you tell us wich other things we will see on Unity 1.5?
Thank you in advance
It will be announced in due time. Thrust me it is going to be huge.
My mouth is watering! I do have to say, you guys sure give us a lot of bang for our buck. Looking forward to it!
Please get those vertex shaders working, and the rest of the tree in the wind tutorial. Jeff
"Tree in the wind tutorial ..." - what's that?
Vertex color importing and shaders work correctly in Unity 1.2.2.
I'll see about getting those tree shaders shipping.
Any thing to do with an "X"?
Wow are you confusing me on this
Right in this thread a few days ago you said you would try and help us with this one.
Those are completely different things.
One is importing vertex colors from maya and other art packages and allowing shaders to use it in arbitrary ways. We support this since 1.2.2.
The other one is writing a shader that uses the vertex colors in an interesting way, that is baked vertex lighting. This obviously won't require a new version of unity. Just a shader you put in your project folder.
lol, I know the functionality is already there if you know how to write the shader, I'm just being a brat :wink:
I just want to see more examples of Vertex color data being used... whether for trees blowing in the wind or baked lights/shadows or even used for transparency effects. That's why Outcast and I keep bringing up that tree tutorial, because it's the only example we've ever seen that used imported vertex color information in Unity.
Is this thread off-topic enough yet?