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Discussion in 'Announcements' started by David-Helgason, Mar 13, 2006.

  1. joacoerazo_legacy

    joacoerazo_legacy

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    Apr 5, 2006
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    WOW!!!!!

    This is great!

    Can't wait to see it!
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Mar 16, 2005
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    Definately. Among other things.
     
  3. joacoerazo_legacy

    joacoerazo_legacy

    Joined:
    Apr 5, 2006
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    214
    Hi Joachim,
    Can you tell us wich other things we will see on Unity 1.5?

    Thank you in advance
     
  4. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    It will be announced in due time. Thrust me it is going to be huge.
     
  5. jeremyace

    jeremyace

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    Oct 12, 2005
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    1,661
    :D My mouth is watering! I do have to say, you guys sure give us a lot of bang for our buck. Looking forward to it!

    -Jeremy
     
  6. guategeek_legacy

    guategeek_legacy

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    Jun 22, 2005
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    659
    Please get those vertex shaders working, and the rest of the tree in the wind tutorial. Jeff
     
  7. marty

    marty

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    Apr 27, 2005
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    "Tree in the wind tutorial ..." - what's that?
     
  8. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Vertex color importing and shaders work correctly in Unity 1.2.2.
    I'll see about getting those tree shaders shipping.
     
  9. dingosmoov

    dingosmoov

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    Jul 12, 2005
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    559
    Any thing to do with an "X"? :)
     
  10. antenna-tree

    antenna-tree

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    Wow are you confusing me on this :p

    Right in this thread a few days ago you said you would try and help us with this one.
     
  11. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Those are completely different things.

    One is importing vertex colors from maya and other art packages and allowing shaders to use it in arbitrary ways. We support this since 1.2.2.

    The other one is writing a shader that uses the vertex colors in an interesting way, that is baked vertex lighting. This obviously won't require a new version of unity. Just a shader you put in your project folder.
     
  12. antenna-tree

    antenna-tree

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    lol, I know the functionality is already there if you know how to write the shader, I'm just being a brat :wink:

    I just want to see more examples of Vertex color data being used... whether for trees blowing in the wind or baked lights/shadows or even used for transparency effects. That's why Outcast and I keep bringing up that tree tutorial, because it's the only example we've ever seen that used imported vertex color information in Unity.

    Is this thread off-topic enough yet? :D