Hi It-s the first time that I compile for UWP. I got this error when I run the standard test of UWP: Supported APIs Error Found: The supported APIs test detected the following errors: API GetFileVersionInfoA in version.dll is not supported for this application type. UnityPlayer.dll calls this API. API GetFileVersionInfoSizeA in version.dll is not supported for this application type. UnityPlayer.dll calls this API. Impact if not fixed: Using an API that is not part of the Windows SDK for Microsoft Store apps violates the Microsoft Store certification requirements. How to fix: Review the error messages to identify the API that is not part of the Windows SDK for Microsoft Store apps. Please note, apps that are built in a debug configuration or without .NET Native enabled (where applicable) can fail this test as these environments may pull in unsupported APIs. Retest your app in a release configuration, and with .NET Native enabled if applicable. See the link below for more information: Any Hints? Thanks P
Ok thanks. can i deploy my app both with Master and Release? Is it only a matter of optimization between the two? thx P
Release builds are considered "Development builds" and they contain profiler code, C# debugger code, and they are compiled using less optimization flags than "Master" builds. They also contain a watermark at the lower right corner of your game. You cannot ship your game using "Release" build.