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Windows Store Resource Language #crashes

Discussion in 'Windows' started by a3dline, Dec 24, 2014.

  1. a3dline

    a3dline

    Joined:
    Dec 28, 2013
    Posts:
    17
    • We are assembling our project for Windows Store and Windows Phone 8.1. Build settings are XAML c # solution Universal 8.1.
    • Since we have implemented localization at the Unity level, we need to input the languages into the package so that they could appear on the Windows Store page. To do this, we modified Package.appxmanifest for W8.1 WP8.1 and adding the lines:
    <Resource Language = "en" />
    <Resource Language = "ru" />

    etc. for each language. ​
    • This realization works fine for the assembly of Windows 8.1 x86 - arm, but crashes on Windows Phone 8.1 arm at the stage of compiling, if the phone, which is used for testing the project, is localized in one of the languages on the list, except for the default language. I.e. in this case:
    - To add to the manifest language "ru"
    - Phone settings - "ru"
    When compiling, an error is generated. ​

    - If we reboot the phone in "en", the error disappears.
    - If we remove the "ru" from manifest while the phone is "ru", the error disappears.​

    • Assembling of Unity project has not been modified, except for the above steps.
     

    Attached Files:

  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Hi,

    when that breakpoint hits, did you try inspecting the exception? It should show the both an error message and a stacktrace.