Search Unity

Windows store does not allow unity default image

Discussion in 'Windows' started by MarcusTheMainMan, Oct 2, 2019.

  1. MarcusTheMainMan

    MarcusTheMainMan

    Joined:
    Nov 29, 2012
    Posts:
    218
    I am using unity 2019.2.7f2 free version using the default unity logo at the start.

    In the past I have gotten apps to go on the Microsoft store. Hoewever, now they fail. The reason is the default image in the unity splash screen. Has anyone found a way around this (other than buying unity)? This basically means that you can not use unity to publish ti o the Microsoft store with the free version of unity.



    Branding
    • Error Found: The branding validation test encountered the following errors:
      • Image file SplashScreen.scale-200.png is a default image.
    • Impact if not fixed: Microsoft Store apps are expected to be complete and fully functional. Apps using the default images e.g. from templates or SDK samples present a poor user experience and cannot be easily identified in the store catalog.
    • How to fix: Replace default images with something more distinct and representative of your app.
     
  2. timke

    timke

    Unity Technologies

    Joined:
    Nov 30, 2017
    Posts:
    78
    Hey,

    It sounds like there's some confusion around the "Unity Logo" and the "SplashScreen" images required by the Windows Store. These are completely different things.

    - The Unity Logo is the animated sequence displayed when your app/game is loading the first scene; it is specific to Unity and has nothing to do with Window Store app certification (and yes it's required if using the Free version of the Editor).

    - The Splashscreen images are Windows specific and are displayed when the UWP app is being "activated". These can be configured under the "Visual Assets" section of your app's appxmanifest. Other images for the app's icons, tiles, package logo, etc. are also included here.

    Windows Store apps are required to have a "full set" of Splashscreen images and cannot use default images from templates.

    Here's UWP documentation that explains Visual Assets in depth:
    https://docs.microsoft.com/en-us/windows/uwp/design/style/app-icons-and-logos

    Here's a forum post about the "minimum" requirement to satisfy certification
    https://social.msdn.microsoft.com/F...imum-requirements-on-app-tile-and-icon-assets

    You should not use the Unity logo in the Windows Splashscreen images (and icons, tiles, badges, etc.); Unity doesn't require this and it's detrimental to your product. Instead, create your own set of images that uniquely identify and advertise your app so it'll stand out in the store.
     
  3. MarcusTheMainMan

    MarcusTheMainMan

    Joined:
    Nov 29, 2012
    Posts:
    218
    Thanks for the reply.

    The issue was I did not have the Microsoft splash images in the unity editor under player settings>UWP. There is an extra column there for these extra icons. it's easy to miss if you don't know what this is.