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Windows store does not allow unity default image

Discussion in 'Windows' started by RandomCharacters, Oct 2, 2019.

  1. RandomCharacters

    RandomCharacters

    Joined:
    Nov 29, 2012
    Posts:
    262
    .
     
    Last edited: May 21, 2020
  2. timke

    timke

    Joined:
    Nov 30, 2017
    Posts:
    408
    Hey,

    It sounds like there's some confusion around the "Unity Logo" and the "SplashScreen" images required by the Windows Store. These are completely different things.

    - The Unity Logo is the animated sequence displayed when your app/game is loading the first scene; it is specific to Unity and has nothing to do with Window Store app certification (and yes it's required if using the Free version of the Editor).

    - The Splashscreen images are Windows specific and are displayed when the UWP app is being "activated". These can be configured under the "Visual Assets" section of your app's appxmanifest. Other images for the app's icons, tiles, package logo, etc. are also included here.

    Windows Store apps are required to have a "full set" of Splashscreen images and cannot use default images from templates.

    Here's UWP documentation that explains Visual Assets in depth:
    https://docs.microsoft.com/en-us/windows/uwp/design/style/app-icons-and-logos

    Here's a forum post about the "minimum" requirement to satisfy certification
    https://social.msdn.microsoft.com/F...imum-requirements-on-app-tile-and-icon-assets

    You should not use the Unity logo in the Windows Splashscreen images (and icons, tiles, badges, etc.); Unity doesn't require this and it's detrimental to your product. Instead, create your own set of images that uniquely identify and advertise your app so it'll stand out in the store.
     
  3. BenDevv

    BenDevv

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    Apr 18, 2020
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    How do I find the visual assets section?
     
  4. timke

    timke

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    Nov 30, 2017
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    408
  5. fraeri

    fraeri

    Joined:
    Nov 8, 2018
    Posts:
    64
    Hi,
    is there an option to set these within Unity?
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Yes, you can change them in player settings. Keep in mind that if you built your project once, and continue building on top, Unity will not overwrite existing images in case you have modified them in Visual Studio.
     
    fraeri likes this.