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Windows Standalone Build fails

Discussion in '2019.2 Beta' started by sstrong, Jun 27, 2019.

  1. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    2,254
    U2019.2.0.b6

    Code (CSharp):
    1. ArgumentException: The Assembly nunit.framework is referenced by Unity.PerformanceTesting ('Library/ScriptAssemblies/Unity.PerformanceTesting.dll'). But the dll is not allowed to be included or could not be found.
    2. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154)
    3. UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194)
    4. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    Any thoughts?
     
  2. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    2,254
    Seems to be fixed in U2019.2.0b7