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Bug Windows runner fails on Android

Discussion in 'Unity Build Automation' started by jtiret, Jan 28, 2022.

  1. jtiret

    jtiret

    Joined:
    Nov 11, 2020
    Posts:
    63
    Hello there,

    I tried to enable Windows runner on my Android build but it always fails. The exact same version of the code works with OSX builder, but fails with Windows.

    Here is the end of the "compact log" for both version:

    For OSX when the builds succeeds:
    Screenshot 2022-01-28 at 09.53.19.png

    For Android when the build fails:
    Screenshot 2022-01-28 at 09.52.27.png

    I thought this was due to the DirectoryNotFound exception which shows both forward and black slashes, (probably due to the difference with Windows way of handling paths?). So what I did was to configure the pipeline to rebuild Addressables for each build, and always doing a Clean Build. Even with both options, Android build keeps failing.

    Do you have any idea what to do? Is it a known issue with UCB's Windows runners?

    Thanks for your help
     
  2. UnityPeterD

    UnityPeterD

    Unity Technologies

    Joined:
    Nov 5, 2019
    Posts:
    46
    Hi there,

    Just wondering if you've had any further luck with this. If the problem is persisting, are you able to open a support ticket as it is likely that we will need to take a look at the behavior a little closer and possibly escalate to help determine why the behavior is only exhibited on Windows builders.

    Kind Regards,

    Peter D
    Unity Services Support
     
  3. jtiret

    jtiret

    Joined:
    Nov 11, 2020
    Posts:
    63