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"..Windows Phone SDK 8.0 requires 64-bit Windows 8 Pro or higher.."

Discussion in 'Windows' started by shaderbytes, Apr 27, 2014.

  1. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
  2. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942
    Sorry for the trouble you're having, but I think that has been a requirement for a while now. I guess it doesn't get much attention because it is assumed (rightly or wrongly) that most devs are on 64-bit OSs already.

    I don't know if there's anything that can be done to cross-grade your license to 64-bit, but unless you're running on a netbook or one of the lower end tablets with an Atom processor, your hardware should be able to handle Windows 64-bit just fine. Of course there's still that whole re-install everything from scratch business.

    When are you planning your next rig upgrade? :)
     
    Last edited: Apr 27, 2014
  3. shaderbytes

    shaderbytes

    Joined:
    Nov 11, 2010
    Posts:
    900
    Yeah , I googled it and my pc is 64bit compatible even though its 4 years old now.

    Will have to do a clean install yes, my friend has a disc with an ISO , I was given a key which is 32/64 bit inclusive as part of the Unity windows game porting program. Im sure I can just enter this key again when installing from scratch .. i hope so ;)

    ps.. next rig upgrade is budget pending stuck in limbo for the moment
     
  4. JamesArndt

    JamesArndt

    Unity Technologies

    Joined:
    Dec 1, 2009
    Posts:
    2,918
    Just found this out the hard way. I'm wondering what the reasoning was for 64 bit only for Windows Phone dev not requiring any emulators?
     
    Last edited: Sep 19, 2014