Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Windows MR world scale tracking in Arena based VR.

Discussion in 'VR' started by Budden, Apr 16, 2019.

  1. Budden

    Budden

    Joined:
    Jul 5, 2017
    Posts:
    1
    Hi guys, we are building an arena based VR exhibit (location based entertainment) using Windows MR immersive headsets. We have been using anchors to make world scale environment where people use backpack PC to move around arena. What we are not getting is, how to calibrate everything with headset, like syncing physical and virtual world. Whatever we have done now, some times works/syncs properly and some times it does not. What can we make to improve tracking of headset itself in the arena? Also I saw LBE video of Windows they mentioned about scanning arena and transferring maps to another headset. Where are these tools available? We searched everywhere but they were not available. Does anyone know where do I find those or point me in right direction on how do it myself.
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    It sounds like they might be using spatial mapping for map the surrounding area of a play space. Web B or the Device Portal has a spatial mapping tab for the HoloLens or MR to scan, save the scan, and load other scans.

    Might be a good place to start
     
  3. pappu33

    pappu33

    Joined:
    Apr 8, 2015
    Posts:
    14
    But in this document Microsoft has mentioned that Spatial Mapping is not supported by HMDs/Immersive headsets.