I'm trying to work on a VR game in 2018.0.2b7 so i can use shadergraph since i don't know shader code, i'm currently using a Samsung Odyssey, i'm aware that, using the Lightweight Render Pipeline, i can't use multipass which i guess the headset needs, when i use these two in conjunction, i just get a black screen, when i switch over to single pass, the view is upside down and when i tilt down, the view tilts upwards, it's quite weird. I have the windows mixed reality package from the manager, but it didn't do anything. I can use OpenVR and it works just fine, but i'd prefer not to since the way i track my MR controllers doesn't work using OpenVR and i'm not sure how to update it to do so. Any idea how to fix this? Or even if there is a fix? I'm going crazy over here.