Search Unity

Question Windows Mixed Reality- eyeTextureResolutionScale not working

Discussion in 'VR' started by fuzzy3d, Apr 23, 2021.

  1. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    228
    Hi, I am on 2021.1.2f1 + URP + Windows Mixed Reality XR, and changing XRSettings.eyeTextureResolutionScale has no effect. Is it a bug or standard behavior for URP?

    I'm trying to use this to improve the visual impression because antialiasing in URP is weak.
     
  2. ThomasZeng

    ThomasZeng

    Unity Technologies

    Joined:
    Jun 24, 2019
    Posts:
    86
  3. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    228
    Hi Thomas, this option (Quality- Render Scale):
    upload_2021-4-24_6-10-28.png
    It works very well in Qculus Quest 2 (tested today, beautiful), but has no effect in Windows Mixed Reality (HP Reverb G2 headset). But to be sure, I'll try again on Monday in URP 11.0.0 version 2021.1.2f1 ...
     
  4. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    228
    Render Scale tested- I don't see any difference between 1 and 1.89 - both in speed or quality. In Oculus Quest, the difference is noticeable after changing the value.

    If Microsoft Windows has full control over the resolution, then Render Resolution slider should be added somewhere in their settings, similar to the SteamVR.exe driver.
     
  5. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    228
    I can see Render Scale effect in Game View, but not in headset.

    RenderScale-game.gif