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Windows Extended screen with different resolution issues

Discussion in 'Editor & General Support' started by Sneh_Raval_DevTeam, Jan 3, 2020.

  1. Sneh_Raval_DevTeam

    Sneh_Raval_DevTeam

    Joined:
    Dec 28, 2018
    Posts:
    5
    issues with an extended screen with different resolution

    I m open Unity Standalone build of windows on the extended screen which have different screen resolution than it's not rendering properly.

    so I uses Display.displays[displayIndex].Activate(width, height, refreshRate) with targeted display and set it to the camera it render properly but mouse input is not working well.

    for example, if my mainScreen having resolution 1366 X 768 and Extended screen with resolution 1920 X 1080 then on the Extended screen after Display activated API call, it seems Input is working on only 1366 X 768 resolutions, not for 1920 X 1080.

    2. How we can reproduce it using the example you attached
    You can try Unity standalone build on Extended Monitor with different resolutions

    Note:
    1. it's working well if both screens have the same resolutions.
    2. I m launching Build Exe from my other software as a subprocess, and move to the extended screen also doing from my other Software.
    3. I m using Unity 2017.4.5f1 Pro and Windows 10.

    I hope for a resolution ASAP. Thank you