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Question Windows Build for Linked Oculus

Discussion in 'VR' started by blongo99, Aug 24, 2023.

  1. blongo99


    Jul 21, 2021
    I'm currently making an application that runs well when tethered and tested in the Unity editor, but fails to render some web images when it's built and sent to the Quest 2 to run untethered. The simulation is meant to be sent to participants from around the country to do a test remotely, but if it has to be tethered, I'd like to be able to build a project to run on the computer for the Quest, instead of having them download Unity and run the project and potentially mess up things in the editor.

    Does anyone know the best way to do make a build that the computer would run but would be controlled by the VR headset?