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Windows build fails

Discussion in 'Editor & General Support' started by supervelly, Sep 17, 2020.

  1. supervelly

    supervelly

    Joined:
    Dec 6, 2017
    Posts:
    16
    Hi all

    I'm using Unity 2020.1.3f1

    today something weird happened in my project. my visual studio 2019 enterprise edition got messed up so I lost the attach button, but I can still go to edit -> attach to unity

    also when I'm trying to build a windows version I'm getting the following error

    Code (CSharp):
    1. Failed running D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="D:\Projects\TempName\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\Projects\TempName\Assets\..\Library/il2cpp_cache" --baselib-directory="D:/Program Files/Unity/Hub/2020.1.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win32_development_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="D:/Program Files/Unity/Hub/2020.1.3f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Projects/TempName/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Projects/TempName/Temp/StagingArea/Data/il2cppOutput
    2.  
    3. stdout:
    4. Running il2cpp.exe in server GC mode.
    5. Building GameAssembly.dll with MsvcDesktopToolChain
    6.     Msvc Install Version: 15.0
    7.     Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
    8.     Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\link.exe
    9.     Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\cl.exe
    10.  
    11.     Output directory: D:\Projects\TempName\Temp\StagingArea\Data\Native
    12.     Cache directory: D:\Projects\TempName\Library\il2cpp_cache
    13. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Il2CppMetadataUsage.c
    14. D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c(1): fatal error C1853: 'D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch' precompiled header file is from a different version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
    15.  
    16. Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\cl.exe"
    17. Arguments: "D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /Yupch-c.h /Fp"D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch" /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt" /Fo"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.obj" /Fd"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.pdb"
    18. EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64
    19.  
    20.   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    21.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    22.   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    23.   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    24.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    25.   at il2cpp.Program.Main(String[] args)
    26. stderr:
    27. Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: Il2CppMetadataUsage.c
    28. D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c(1): fatal error C1853: 'D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch' precompiled header file is from a different version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)
    29.  
    30. Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x86\cl.exe"
    31. Arguments: "D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput\Il2CppMetadataUsage.c" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /Yupch-c.h /Fp"D:\Projects\TempName\Library\il2cpp_cache\02B370D50421F710C193551E29D50693.pch" /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Program Files\Unity\Hub\2020.1.3f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Projects\TempName\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt" /Fo"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.obj" /Fd"D:\Projects\TempName\Library\il2cpp_cache\B48BDE91EF84C62C75A9815F6CA1B473.pdb"
    32. EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64
    33.  
    34.   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    35.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    36.   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    37.   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    38.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    39.   at il2cpp.Program.Main(String[] args)
    40.  
    41. UnityEngine.Debug:LogError(Object)
    42. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    43. UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
    44. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    45. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    46. UnityEditorInternal.IL2CPPBuilder:Run()
    47. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    48. DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
    49. DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
    50. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
    51.  
    any ideas what's wrong?
    thanks in advance
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
  3. supervelly

    supervelly

    Joined:
    Dec 6, 2017
    Posts:
    16
    kayy, taedal5, Ghosthowl and 2 others like this.
  4. GameDeveloper1111

    GameDeveloper1111

    Joined:
    Jul 24, 2020
    Posts:
    100
    Deleting the entire Library/il2cpp_cache folder also worked for me.

    Deleting the compiler-mentioned PCH file didn't. The compiler said it couldn't find it once I deleted it. Not being able to build was correlated in time (though maybe not causally related) with upgrading Visual Studio.
     
    taedal5 likes this.
  5. jasons-novaleaf

    jasons-novaleaf

    Joined:
    Sep 13, 2012
    Posts:
    181
    Thanks for this. I got this error after upgrading to Unity.Entities 0.17. Deleting that il2cpp_cache folder worked for me too.
     
  6. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    902
    Heya QA, can you catch this error to send us some in-Unity guidance, mates?

    Show us a popup with some options. "Delete cache and try again?"

    #LessFeatsMoreFixes
     
    Rusted_Games likes this.
  7. Rusted_Games

    Rusted_Games

    Joined:
    Aug 29, 2010
    Posts:
    135
    This one was driving me crazy for hours, even reinstalled Unity 2020 LT
    "Deleting the entire Library/il2cpp_cache folder also worked for me" ...and so for me.
    Thanks
     
  8. taedal5

    taedal5

    Joined:
    Feb 2, 2021
    Posts:
    11
    I also had this after a Visual Studio update (applied when closing) and "Deleting the entire Library/il2cpp_cache folder also worked for me"