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Windows Build Crashes During Splash Screen (2019.1.8fl1)

Discussion in 'Editor & General Support' started by mattydidsomething, Aug 27, 2019.

  1. mattydidsomething

    mattydidsomething

    Joined:
    Dec 4, 2018
    Posts:
    3
    Hi All,

    Something that has been stumping me is that the build I'm trying to make refuses to load up the first scene, and instead crashes during the Unity Logo splash screen.

    See this link for what happens:


    Steps leading to problem:

    1. Create a Build
    2. When build runs, during the splash screen the game crashes before a scene is loaded
    3. Task Manager states, for the brief few seconds the game is view able, that it is 'Suspended'

    No crash report is being generated, and no reason seems immediately obvious. I'm using the Pixel Perfect Preview package, but I don't see why that should be leading to a crash. Playing the game in the editor runs flawlessly, it is connected to Analytics and I can collect data - the works. Just seems that any Windows x86_64 build won't run past the Unity Logo splash screen.

    The game was initially going to be made for WebGL, but nothing is inherently for that platform so I just switched the target platform.

    Any help would be much appreciated, and I'm happy to provide anything else to help diagnose the problem.
     
  2. mattydidsomething

    mattydidsomething

    Joined:
    Dec 4, 2018
    Posts:
    3
    Can report that the same issue occurs when building for MacOS, except Mac throws me a Crash Report.

    There is a lot there, but the most important section, I believe, is this (

    Code (CSharp):
    1.  
    2.  
    3.  
    4. Thread 41 Crashed:: tid_6d2f
    5.  
    6. 0   libsystem_kernel.dylib            0x00007fff5cc972c6 __pthread_kill + 10
    7.  
    8. 1   libsystem_pthread.dylib           0x00007fff5cd52bf1 pthread_kill + 284
    9.  
    10. 2   libsystem_c.dylib                 0x00007fff5cc016a6 abort + 127
    11.  
    12. 3   UnityPlayer.dylib                 0x000000010576cc75 0x104f0c000 + 8785013
    13.  
    14. 4   libmonobdwgc-2.0.dylib            0x000000010d5b8a51 mono_chain_signal + 79
    15.  
    16. 5   libmonobdwgc-2.0.dylib            0x000000010d48a3cf mono_sigsegv_signal_handler + 414
    17.  
    18. 6   libsystem_platform.dylib          0x00007fff5cd47b5d _sigtramp + 29
    19.  
    20. 7   ???                               000000000000000000 0 + 0
    21.  
    22. 8   UnityPlayer.dylib                 0x00000001057960ab 0x104f0c000 + 8954027
    23.  
    24. 9   UnityPlayer.dylib                 0x0000000105792ccb 0x104f0c000 + 8940747
    25.  
    26. 10  UnityPlayer.dylib                 0x0000000105792953 0x104f0c000 + 8939859
    27.  
    28. 11  UnityPlayer.dylib                 0x0000000105792c51 0x104f0c000 + 8940625
    29.  
    30. 12  UnityPlayer.dylib                 0x0000000105792c51 0x104f0c000 + 8940625
    31.  
    32. 13  UnityPlayer.dylib                 0x000000010578f295 0x104f0c000 + 8925845
    33.  
    34. 14  UnityPlayer.dylib                 0x00000001057c7e70 0x104f0c000 + 9158256
    35.  
    36. 15  UnityPlayer.dylib                 0x00000001057bb9cb 0x104f0c000 + 9107915
    37.  
    38. 16  UnityPlayer.dylib                 0x00000001057bc431 0x104f0c000 + 9110577
    39.  
    40. 17  UnityPlayer.dylib                 0x00000001056553ba 0x104f0c000 + 7639994
    41.  
    42. 18  UnityPlayer.dylib                 0x0000000105656fb4 0x104f0c000 + 7647156
    43.  
    44. 19  UnityPlayer.dylib                 0x0000000105656ef9 0x104f0c000 + 7646969
    45.  
    46. 20  UnityPlayer.dylib                 0x00000001056ae80a 0x104f0c000 + 8005642
    47.  
    48. 21  libsystem_pthread.dylib           0x00007fff5cd502eb _pthread_body + 126
    49.  
    50. 22  libsystem_pthread.dylib           0x00007fff5cd53249 _pthread_start + 66
    51.  
    52. 23  libsystem_pthread.dylib           0x00007fff5cd4f40d thread_start + 13
    53.  
    54.  
    55. Thread 41 crashed with X86 Thread State (64-bit):
    56.   rax: 0x0000000000000000  rbx: 0x0000700002f97000  rcx: 0x0000000114d6f828  rdx: 0x0000000000000000
    57.   rdi: 0x0000000000006d2f  rsi: 0x0000000000000006  rbp: 0x0000000114d6f860  rsp: 0x0000000114d6f828
    58.    r8: 0x00000000000130a8   r9: 0x00007fff934c7288  r10: 0x0000000000000000  r11: 0x0000000000000206
    59.   r12: 0x0000000000006d2f  r13: 0x0000000000000000  r14: 0x0000000000000006  r15: 0x000000000000002d
    60.   rip: 0x00007fff5cc972c6  rfl: 0x0000000000000206  cr2: 0x00007fff934c2188
    61.  
    62. Logical CPU:     0
    63. Error Code:      0x02000148
    64. Trap Number:     133
    65.  
     
  3. Domas_L

    Domas_L

    Unity Technologies

    Joined:
    Nov 27, 2018
    Posts:
    111
    Hello! Could you please submit a bug report with a minimal reproduction project for this issue and reply in here with the issue ID?